| Quake3 Files & Links | |
| Quake3
Win32 (Win9x/NT/2000) v1.17
Quake3 Win32 (Win9x/NT/2000) v1.27g Quake3 non-MMX Win32 1.27g binary Quake3
Win32 v1.27h (beta)
Quake3
Linux v1.17
Quake3
Macintosh v1.17
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v1.17: No longer used but the v1.27 patches assume
you have v1.17 installed;
v1.27g: Current non-beta. Most servers seem to run this version. v1.27h: This (binary only?) beta is compatible with v1.27g, but i don't think there's any need to upgrade unless you have problems. v1.29f-h: Beta release. I think they are self-contained (upgrades from any version) but are not widely used. Note: It is advisable to find out if the servers you usually play
on have been upgraded before upgrading yourself. I think most are currently
on v1.27g.
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| Zoid's
3wave CtF levels (exe)
Zoid's 3wave CtF levels (zip) |
You will need these levels if you intend to play in any Q3ctf leagues.
They are larger than the CtF levels included with Quake3. The .zip version
seemed to be broken when these levels first came out but that is probably
fixed by now.
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| 3Wave Pack 0 (zip) | Another 3wave map pack. Not sure if it has the maps from
the pack above though (downloaded it in a rush after a long abstention
from Quake3).
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| NCtF: Halls of Dispair | A Q3ctf level designed by Necro. Plenty of space for large games, and
should run at a decent (ie very high) FPS.
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| Quake3 editing tools (17Mar2000) | This contains Win32 editing tools, including map editor and compilation
tools. I personally only installed it so that i could copy across the map
processing tools and then deinstalled it immediately.
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| GTKRadiant | Formerly the Quake3 Linux editing SDK (i think). This is a port of
Q3Radiant to the GTK toolkit. Runs under both Linux and Win32. Tried it
myself but it is not really my style of editor (yet).
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| Quest2 Level Editor | The only alternative to the id-software supplied editor. It runs under
Dos, Win95, and Linux, and while not as featured as id's Q3 level editor,
i think it is more flexable, stable, and fast. Long been the best choice
for those who want the power to manipulate vertices directly.
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| Quake3 Shader manual | Details of editing .shader files. These control the effects that can
be applied to custom textures (and skins?)..
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| Quake3
editing manual (html)
Quake3 editing manual (pdf) |
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| Roger Wilco | Allow voice comms between players. Registration no longer required. |
| TeamSound | Allegadly much like Roger Wilco. All i know about it is what is given on its web-page. They claim to be waiting for the tools to become available to allow them to port the client to Linux, although i think in reality they've used a proprietry codec in Win32 and don't know what they are dealing with. |
| Running Linux Quake3 | |
| At this time i've only run Linux Quake3 using the 3dfx Mesa drivers,
and the GeForce Linux drivers. If you've got a 3dfx card then your best
bet is looking at 3dfx's Linux section.
I also assume you've got an existing Win32 Quake3 install (i've never come
across a boxed copy of Linux Q3)..
Most of the Linux info (including links, some theory, and some startup details) is in the Linux section. It tries to deal with startup problems for people who are veterons of Win32 but new to Linux. It should be worth a read before going on the rampage with altavista.. |
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| Making sure you're getting access to all your memory | |
| I (usually) boot Linux using a .bat file that calls loadlin. If Linux
is only using 64mb of your memory (under KDE look at K->settings->information->Memory,
or try cat /proc/meminfo at a console prompt) even though you've
got more, try adding MEM=256M to your loadlin batfile, replacing
256 with how much memory you have. Allegadly this is a bit dangerous if
your BIOS is taking some of your memory for its own use (in which case
give a lower value than your amount of memory) but i have no problems with
it. Oddly enough, i've not had this problem with Lilo.
[See section on Linux process
layout]
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| Installing | |
| I personally installed Quake3 in /usr/games/ because that
seems to be the usual place to install games, and on my system, /usr has
is on its own partition, which is also by far the largest. Also, i don't
have my Win95 partitions mounted as boot time so i have to do this procedure
as root (your system will probably be different but this should give the
general idea):
cd /usr/games/
Download the Quake3 Linux patch and run it. When it asks for your installation directory, point it towards /usr/games/Quake3/ and then your installation should be complete. 1.27g for Linux comes in a tarball.
You will need to unpack it and copy the files into the appropriate places
(i think you can get away with unpacking the tarball directly into the
Quake3 directory, but i don't normally take that sort of chance).
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| Terminating background processes | |
| I don't think there is much gain in doing this before running Quake3
unless you've got a lower end system. On a default RedHat 6.1 install the
shell scripts (.bat file equivilants) that control system services are
in /etc/rc.d/init.d/ and shutting them down is an issue of logging
in as root and running certain scripts with the 'stop' parameter (eg /etc/rc.d/init.d/sendmail
stop). The ones that should be safe to shut down are: inet,
apmd, linuxconf, lpd, portmap, atd, smb, syslog. Shutting down a service
shouldn't affect wether it restarts when you reboot Linux (a lazy but easy
way to restore system settings).
[See the section on Linux process
layouts]
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| File locations | |
| With Win95, all your Quake3 files are kept (more or less) in the same
place, which is along the lines of:
C:\Quake 3 Arena\ C:\Quake 3 Arena\baseq3\ ... However, under Linux, the equivilants locations:
..are usually write-protected. In order to get around this, Quake3 also
looks in (~/ is a shortcut for current user's home directory):
When looking for files, Quake3 will look in both locations, but config/screenshots
get written to the home directory locations.
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| Running Quake3 from the console | |
| I've found that having KDE (the desktop manager i normally use) in
the background causes a some disk accessing, so try bypassing your desktop
manager altogether by using xinit <Q3 path>/quake3 -- -bpp 16 instead
of startx gives a significant (few FPS) performance gain. For instance
on my system i use:
xinit /usr/games/Quake3/quake3 -- -bpp 16 or if your using XFree86 v4.x, and want 32-bit (24-bit really) colour: xinit /usr/games/Quake3/quake3 -- -depth 24 [More details elsewhere]
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