Nicholas Law : G-ball -- August 1991, revised October 1992.
HTML translation by Andrew Boulton, January 1998
(Refer to the illustrations below)
Note, for simplicity, only three players from each team are featured. They are:
| RAIDERS (white) | CRUSHERS (black) |
| no.1 ; Star Jumper (in G4, in possession) | no.6 ; Star Tackler (in E6) |
| no.3 ; Veteran (in E6) | no.7 ; Veteran (in C1) |
| no.4 ; Star Catcher (in D1) | no.9 ; Star Tackler (in B6) |
The optional rules are in use. The Crushers are at home. We are several seconds into the first point of the set. The Raiders have won possession, and are attacking the goal to the left.
Each team is playing one veteran, so both teams have a morale
level of 2. As the Raiders have the ball, they have initiative.
TURN 10 ends with the players in the positions shown in
fig 1.
TURN 11: Hard hitting no.6 jumps into F5 in order to tackle no.1 head on. No.3 hurls himself after no.6, and in phase two tries to block him. Both players roll a die; both roll a two, but no.6's star adds one to the roll, for a winning score of three. As the two scores come to five, no.3 has been injured: he rolls a three, a minor injury, but his loss means the Raiders' morale drops to 1.
Rolling a two for 'no foul', the 150kg behemoth can now turn his
attention to the ball-carrier. No.1 rolls a six, while her assailant
rolls a five, plus one, for a tying six. The ball is fumbled;
a four on the roll of a die will send it into E4 in the next phase.
Because of the fumble, there is no turning in the tackle square,
and, as possession has been lost, the Raiders' morale has plunged
to zero. They are now demoralised.
TURN 12: The ball shoots from E4 into D3. Rookie no.4 jumps into C2 to pick it off, no.7 following suit. No.1 has already landed on E6, while no.6 now drifts into Raider space. In phase 3 the ball moves into C2 and a ruck breaks out. No.4 rolls a five, no.7 rolls a three. No.4 has won the tackle, but now rolls a two when trying to catch the ball. Ordinarily this would be successful, but demoralisation has caused him to miss: no doubt he was distracted by the sight of his stricken team-mate spinning down the court.
No.4 turns no.7 to face towards D3, but, still shocked by his
own failure, elects not to turn himself. The head coach bellows:
a turn into C3 would enable him to intercept the ball.
TURN 13: No.4 continues into B3. Meanwhile, demoralisation is getting no.1 down: the loss of her star means that she must move before no.9, instead of watching and reacting. The Crushers' last line of defence snorts menacingly. No.1 decides to wait until her young team-mate is in a better position. No.6 floats into H3 and no.7 into D3.
The ball bounces off of the wall, into A2, where it bounces again.
TURN 14: The ball flies through B3. No.1 lets it come to
her. No.4 lands on the goal at A4, as the ball zooms just behind
him into C4. That leaves things as shown in fig 2
TURN 15: Before he is caught off-side, no.4 jumps into
B5. No.1 leaps into D5, no.9 jumping into B5 to intercept. Rolling
a six, no.1 makes a clean catch. Raider morale recovers to 1.
TURN 16: No.1 flies into C4 as no.4 lands on the sidewall
at C6. No.9 moves into B4 - getting closer - but then no.1 throws
the ball, aiming it into B5. As this is a pass, Raider morale
stays at 1.
TURN 17: The ball hurtles into B5. No.9 moves into B3,
and a peaceful rendezvous with no.1. No.4 jumps into B5. His earlier
failure is forgotten as he rolls five (plus one equals six) for
an impressive catch. He touches down to score in the next turn.
At the start of the second point the ball will enter play in F6,
moving into E5 in turn one, phase one.