![]() Is it me, or do you find that as games of this genre get more complex, so does the plot? Ok, so it has to have one. What game doesn't these days? Even the pinball games have you involved in time-travel and battling evil! Well, I'm glad to say that Dark Reign doesn't disappoint in this area. Here too, there's a touch of time travel, and bucket loads of beating up the bad guys. Or the good guys! The basis of the plot is you have to fight loads of battles between the GDI and the Brotherhood of... no, that's not right... oh yes, between the JDA and the Freedom Guard (that's better) that have already been fought. Only this will prove your worthiness to fight the ultimate battle in order to save some bloke. Inspiring stuff, huh? New and exciting?
The screen itself is divided into two parts, with the main game area covering most of the screen, and a toolbar taking up the right hand side. From this toolbar, you can give units specific orders, such as search and destroy, scout, harass, hide, follow a programmed path or other unit, or building-specific orders. On the bottom of this toolbar is a minimap, which as you can probably guess, is a small overall view of the known battlefield. There are also a couple of small bars that indicate the power levels and current water stored (more on this subject later).
As in most other games of this type, there are a variety of buildings and units in the game that all perform different functions. To build a healthy base camp, you must have a good selection of buildings that are constructed by Construction Rigs (which look a little like the power loaders from Aliens). These are manufactured by your HQ building, so it's usually a good idea to build one of those first with whatever Construction Rigs you're supplied with at the start of the game. The next two buildings you have to knock up are a power station, and a Tiberium Refinery... sorry, a Water Launch Pad. Water is the most precious commodity in the universe, so once you have one of these, you can use the harvester... sorry, freighter that comes with it to go and collect the tiber... water (I don't know where I'm getting these wrong names from) for transport and sale off-world. This gets you more dosh with which to build other units and buildings. Not all buildings or units are available to build immediately. Some have to have a specific building erected or upgraded to enable you to build them (sound familiar?). There is a very good selection of buildings available in the game though, which differ slightly depending on who you side with. Most buildings are common to both sides, such as:
This is the most important building. It allows the construction of other buildings using Building Rigs (also manufactured here) and provides the minimap view.
This is the bases' power supply. Its output can be increased by using extra Taelon crystals dug up with the Freighter (one free with every Generator! Hurry, only while stocks last!)
The money maker. Get water to it using those free Freighters, (one with every Pad too! Offer must end soon!), and when it's filled up, the water's sold, adding money to your coffers. Training Facility.
Assembly Plant.
Re-Arming Deck.
Field Hospital.
Repair Station.
There are also other, smaller buildings you can construct, such as a camera tower, fixed defence guns for either ground or air defence, bridges and barricades. The unique buildings available to either side are limited. The Freedom Guard have a phasing facility which allows special units to hide underground. The Imperium (which is the name the JDA go by) have a Temporal Gate which can teleport five units anywhere on the map, and a Temporal Rift Creator. This creates a gap in the universe which sucks units into nothingness, never to be seen again (a bit like the gap at the back of the sofa).
Failing that, a Triple Rail Hover Tank would do nicely. There's an excellent selection of units on the battlefield in Dark Reign that can walk, drive, hover or fly around the combat area. Only three units are common to both sides. These are the Construction Rigs, Freighters, or Hover Freighters. The rest depend on who you're rooting for. The Freedom Guards can call on five different tracked vehicles, namely a Skirmish Tank, Phase Tank, Triple Rail Hover Tank, a Tank Hunter and a Shock Wave (which is basically a portable earthquake). There's a nippy Spider Bike (very handy around town) and Hellstorm Artillery provide that 'reach out and touch someone' capability. Airborne units consist of either a Sky Bike (based on the Spider Bike), and the Outrider which is the Freedom boys' behemoth of the sky. They've even modified Construction Rigs to become slow mobile anti-aircraft defences. There are also two different armoured transports available to move ground troops around, one able to move underground using Phasing technology. Talking of infantry, they have Raiders who are able to phase, Mercenaries who have a bit more firepower strapped to their shoulders, and Martyrs who are suicide cases with big bombs on their backs.. Scouts have the ability to morph into inanimate objects to escape detection, and Infiltrators who, if they are able to get into an enemy HQ, can steal plans for enemy buildings. On the less destructive side, there is also a Field Medic and a Mechanic who repair infantry and vehicles respectively.
Let there be Light
So come on, is it better than Command and Conquer or what?
But hey! Wasn't Command and Conquer a damn fine game? And so should this be. Just don't expect to see something completely original. Dark Reign will be published by Activision and is due to be released in September 1997. Please note. Most of the information in this preview was gained by playing a beta copy of the game. However, some parts of the game are not yet completed, so information was also used from the provisional manual that I received with the game. As is usual with previews based on beta`s, some things mentioned may not appear in the final version. Tim Still for Game Over! |
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