Command & Conquer for Windows 95 Now you must have heard of Command and Conquer. It sparked off a long and still-growing line of real-time strategy games, and, like Doom, its name is used not just as a game, but as a type of game. Many games are described in reference to a command-and-conquer-type of game, such as this is like it, or that isn`t. This is when you know a game has become a classic. No? Oh, OK, then.... Just in case you haven`t heard of it, although I`d be
surprised, I`ll fill you in on the background. Like all good
wars, it`s basically a battle between the good guys and the bad
guys. Vs. You can play the part of either a GDI or NOD commander, leading troops in more and more involved missions. The missions are similar for both sides, including such aims as search and rescue, retrieval of equipment or technology, elimination of all enemy forces, and other missions along this theme. In most missions, you will have to build a base and develop it to be able to produce the types of units you need to accomplish the mission. In all missions you start with a few units to fend off those initial pesky attacks, and these are sometimes the most critical moments in a mission, juggling a small force defending a base that has none of it`s own defences constructed. Some missions (on both sides) don`t require a base of any sort, and you have to make the best use of the troops you have when the game starts, sometimes getting reinforcements later on. Gameplay As previously mentioned, the game is a real-time strategy
game, played on a map with no grid of any sort. This means that
you can select a unit, and it will move to anywhere on the map
you send it, as long as the terrain is navigable by it. The game is linear in progression. That is, you must complete one mission before moving on to the next. Each of the 35-odd mission is preceded by a good briefing and cutscene, and one also follows the completion of the mission. In total on the CD, there is over 60 minutes of cutscenes, and all of it is of a good quality. Of course, if playing against a computer all the time sounds a bit boring, then there are a few multi-player options. You can play 2 players either over a direct serial link, or modem connection. Up to 4 players can join in over a network, or, new to the Windows 95 version, you can play across the internet. Be aware, this requires your own ISP (Internet Service Provider), one is not provided with the game. Depending on what side you play, there are different units to
build, attack with, and get destroyed. The GDI side, have
infantry units toting either miniguns, grenades, or rocket
launchers. GDI vehicles consist of armoured cars, armoured personnel carriers (useful for sneaking a squad of engineers into the enemy camp), medium tanks, rocket launchers and the huge mammoth tank. There are also 3 airborne units. The Orca helicopter, armed with 5 missile salvo`s, the A-10 ground support aircraft, and the Chinook transport helicopter. There are also a couple of naval units, but these are not under your direct control, and you can`t build them. Finally you also have a mobile construction vehicle, which converts into your initial construction yard allowing you to start building your base, and a harvester which runs of to a field of tiberium, collects a full load, and deposits it back at your refinery. NOD troops are similar to GDI, but they do have some
specialist units which are unavailable to the good guys. Structures also differ depending on which side you`re talking
about. Both sides have Construction yards, two types of power
plants, refineries, tiberium storage silos, communication
centres, helipads, a repair facility, and the ability to build
barriers from sandbags, chain link fencing, or concrete.
The graphics Graphically, it looks pretty good in SVGA. The actual game area is quite small, and looks OK for it, but it can get confusing identifying the infantry units at a glance sometimes. The Sidebar looks a lot better than the old version, with the unit and structure graphics being very crisp. The sound hasn`t changed at all from the Dos version, but then it didn`t need to, being fine for the game, with combat and voice messages sounding great. There is also the really good audio music in the background (25 tracks in all), that you can actually enjoy, rather than turn off after 5 minutes because they`re getting annoying, as in some games. The manual has changed, with more information on what needs what to be constructed, and GDI and NOD units and structures split better. The section on playing the game, near the front of the manual, also seems to be slightly better written, and there are also 2 tutorials for each side at the back of the book. It`s nice to see that Westwood have taken the trouble to re-write the manual, rather than just re-print the old one with a few new bits in it. Conclusion I`d say that if you don`t already have Command and Conquer for Dos, then go and buy this immediately. If, on the other hand, you already own a copy, then unless you really want the new internet options (you can play the old version on the net using Kali), or for some reason you would specifically like a copy for Windows95, then it`s probably not worth getting a second copy. Mind you, it`s still a very good game... Tim Still for Game Over! | |||||
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