Yes! Yes!! This is the one I've been waiting for! After loads and loads of
desperately mediocre pinball games, the second game in Empires great Pro
Pinball series is finally with us. It promises a slew of improvements on
the already classic original, but the burning question is, can it deliver?
First, let’s take care of the plot. Yes, the plot. Yes, I know. Just bear
with me on this,ok! The plot tells of a superbeing that has inadvertently
created a ‘shock-wave’ of anti-time that now threatens your time and soon,
the dawn of history itself. It is up to you to create a counter-shock wave
by bringing together the already shattered fragments of time - which are
crystalline by the way - and slapping said crystals into this being's
crude time machine. Well, I suppose it’s better than a boring old page of instructions at any
rate.
Delving into the contents of the game box, Pro Pinball fanatics of old
will notice the game at last has a decent manual. I can distinctly
remember the crappy little leaflet which came with the original game as
reviewed by Mlaskey. It was chock-full of spelling errors, syntax errors
and the like. However, this time the game comes with two glossy manuals.
The first, a full-colour table manual written as if the Timeshock! table
was the real thing, by Cad Delworth, who you may remember as the man who
created that cool "Pro Pinball: The Web" help file (It seems someone was
impressed with his work, and rightly so!). The other is your usual basic
instruction and installation manual. My eagle eyes have spotted no
typos... yet.
Upon installation, you launch the game and are presented with a wide array
of options, letting you configure everything from the table viewpoint to
the colour depth. As with the original game, Timeshock allows you to play
in various resolutions, from 640x480 in 256 colours to 1600x1800 in 16.7
million colours, for any posh sods who’ve got a machine that`s stupidly
over-spec'd. You can also examine the table in intricate detail, zooming
in on every part's fully rendered glory. As if that wasn’t enough, the
table comes complete with all the configuration options you might expect
from a real pinball table, allowing you to tweak the tables settings to
suit your requirements exactly. However, it’s only with the factory
defaults that you can submit your high scores to the big World High Scores
table, which certainly gives you something to work for.
The table itself is bursting with features. As well as your common or
garden variety flipper bashing, Timeshock! has a glut of special modes,
surprises and features up its sleeve. Such as a Challenge mode, whereby
any multi-ball bonuses that you may have clocked-up but not used are
passed onto the next player. There’s a video mode, reminiscent of Stun
Runner, when you take over the dot matrix display and rush down a tunnel,
collecting million point bonuses and avoiding the mines. You might find
yourself scaling Mount Rushmore, mining the channel tunnel, belting seven
shades out of a robot warrior or even cooling down a volcano, all animated
in the dot matrix display at the top of the screen. The quality of the
animation is excellent, make no mistake, and there seems to be dozens of
different animation’s. You can even nudge the table to the left and the
right instead of just up and down. This allows great control of the ball
which is a major plus over lesser pinball sims (i.e. any pinball game
other than the Pro Pinball titles).
The entire table is displayed on the screen all at once - it doesn’t
scroll at all, meaning you won’t get distracted (or seasick) with the
screen bouncing up and down all the time. The aforementioned variety
of table views means you can select a view to suit your tastes, but the
lowest angled view is probably the best option. This view gives you a view
up the table where it actually feels like the ball is rolling around on
the table surface, rather than flying around in the air as seems to be the
case with 2D scrolling tables.
All this and I haven’t raved about the graphics yet! I know, I know,
graphics do not make the game! However, the graphics in Timeshock!
surpass even those in The Web. Someone has been working overtime at a
Silicon Graphics ninja workstation creating a table that looks stunningly
realistic. Now I was only playing the game on a 14" monitor (stop laughing
at the back) but even on this monitor the level of detail is astounding.
At higher resolutions on bigger monitors you will almost be able to see
your face on the ball. I was able to run the game at 800x600 in 65k
colours and the game performed exceptionally well, although it slowed down
quite drastically during the multi-ball sessions, but I believe the
upcoming patch should optimise the code a bit. Still, the game is doing
well to run as fast as it does at that resolution, especially when it also
has to deal with CD quality sound and the best ball physics I’ve ever
experienced (insert your own smutty innuendo here).
The music is great too, (I’m fast running out of superlatives here) and is
once again written by Jake Burns and Bruce Foxton (ex-Stiff Little Fingers
and The Jam). A mixture of rock, dance and jazzy tracks, I’ve found myself
playing it in the background when I do other things. Cracking stuff and
there’s no less than 32 audio tracks on the CD.
To sum up, it’s quite clear the makers are total pinball fanatics, judging
by the sheer detail of every aspect of the product. It’s this detail which
gives this product the edge over every other pinball sim going (including
The Web) and the huge number of features packed into the single table
gives the game more longevity than any other pinball sim going. My only
moans are the slowdown and the length of time the table takes to load if
you can’t free up over a hundred megs of disk space. Still, these are only
niggles rather than hard complaints. This is the best pinball sim
available on any format and will stay that way until either the Pro
Pinball team unveil the next game in the series, or one of the other
pinball sim developers open their eyes and try to beat them at their own
game.

| Pro Pinball Timeshock! by Empire Interactive |
| Specs |
O/S |
Processor |
RAM |
Graphics |
CD-Rom |
Soundcard |
MMX |
Direct3D |
| Required |
DOS 5.0 or Win95 |
P60+ |
8Mb+ |
SVGA |
X4 speed |
All major cards |
No |
No |
| Tested On |
Win95 |
P133 |
32Mb |
2Mb Mystique |
x8 |
SB AWE 32 |
N/A |
N/A |
Tim Wright for Game Over!
|