![]() Review by Gary Evenett Name: SU27 Flanker Publisher: Mindscape Format: CD-Rom Available: Now Requires: O/S: Dos 6.0+ Processor: 486/DX2-66+ RAM: 8Mb+ Graphics: SVGA CD-Rom: X2 Soundcard: All major cards supported Tested on: O/S: DOS 6.2 & Win95 Processor: 486/DX4-150MHz RAM: 16Mb Graphics: Cirrus 5436 SVGA 1Mb CD-ROM: Vertos Quad speed Soundcard: Soundblaster 2MB AWE32-pnp Controls: Keyboard/mouse/F15 Talon SU27 Flanker Previously released earlier this year in WIN95 only format, SU27 returns in its second incarnation, this time supporting both Dos & WIN95 simulating one of the most powerful multi-role fighter aircraft in the world. Conceived in 1969 the Sukhoi SU27 Flanker made its first maiden flight in
1977, designed to be superior to the American F15 Strike Eagle, the
single seat Flanker outperformed everything in its class, including most
other nations front line fighters. Once you have seen the SU27 in action
you realise just how maneuverable the aircraft is compared to Western
aircraft like the F16, F15, Tornado (patriotic After seeing the SU27 parked next to other fighters it`s amazing just how
large this aircraft is, as an example imagine the Big Foot Truck parked
next to a Harley Davidson. Ok, so maybe I've exaggerated a tiny bit but
that`s basically what this plane looks like next to the F16, Tornado &
Mig29, which for some reason Anatoly tends to choose to park next to at
the airshows here Right. I've bored you enough with my Airshow stories, so I'll get back to
the game now. The new version of SU27 now contains two versions of the
game on one CD. The game comes with a 200+ page detailed manual, map &
reference card. Both the Dos & Win95 versions are almost identical in
game play and presentation, the only few advantages to playing the Dos
version is a quicker frame rate if your system isn't up to it, or if you
don't have Win95. Apart from that the only things you miss out by playing
the Dos version are changeable colours on the map, TCP/IP network play,
online manual and multitasking whilst surfing the Game-Over! web site Graphically SU27 looks quite ancient compared with most of the
texture mapped processor straining sims we take for granted these days.
However, although the game runs in 640x480x256 and could be mistaken for
Tornado (DI) at a glance, the fine detail on all the objects and vehicles
greatly improves the overall look of the game. There are plenty of nice The flight model in the game is very good indeed, this is one of the
main things I look for in a flight sim. There are various skill levels
which you can choose to make the game easier, but there`s no arcade mode
if that's the sort of game you are looking for. Saying that though, the
aircraft is very responsive and is very forgiving in most high G
maneuvers with a good feeling of momentum at low altitude. Probably the
closest I could compare this with is Falcon 3. The dials and controls are
all labelled in Russian and although you can change a lot of the settings
to metric the game still uses measurements like Kilometers, which is
pretty alien to us poor Brits who still prefer miles, feet, pounds and
ounces etc Combat in SU27 is something else, personally I found it a bit too hard,
you really do have to be a top gun to survive a lot of the scenarios
as fast thinking and skilful actions are essential to outwit the enemy
fighters and SAM's. You can choose up to 3 wingmen to fly with you and
issue them orders in flight. All friendly and enemy aircraft can have
their skill level pre-selected if you wish.
Another of the main points I look for in a flight sim is the situational
awareness aspect, ie. the ability to feel and know where the threats are
in combat. In games like Air Warrior I tend to be able to know exactly
which way to turn or climb to get on the enemies six, but I've found
myself on many occasions ripping my joystick out of its socket weaving
all over the sky trying to break the enemy weapon lock, which nine times
out of ten ends the mission for me.
There is however a virtual cockpit (with rear view mirrors) which tracks
the enemy aircraft to a certain extent, and this greatly improves the
"SA", and although I haven't played SU27 enough yet to get used to it I'm
sure this will make it much more playable. Taking the aircraft for a
flight with no enemies around is seriously enjoyable, its an absolute
beauty to fly. You can also fly with a wingman performing an airshow if
you wish, with coloured wingtip smoke trails for real precision flying.
Using the flight recorder you can then sit back and watch just how
un-precise you really were There is a large selection of weapons to choose from on each mission,
and if you are used to playing modern fighter flight sims you will no
doubt be pretty clued up as to the capabilities of the Sidewinder,
AMRAAM, Maverick etc. You will now have to study all the Russian weapons
and capabilities to see which resemble the ones you are so used to so
that you know what you are firing. Air to Air and Air to Ground weapon
delivery is pretty similar to the majority of the US flight sims, so
unless you are new to the jet flight sim world you should soon get the
feel of the weapons.
Unlike most sims these days the missions in SU27 are all individual
stand alone missions which do not connect with each other in any form of
campaign. There are plenty of pre-set missions which you open as
individual files, and a rather good mission planner with which to alter
them all or to create new missions with. The mission planner itself is
probably the nearest thing so far to resemble the excellent Tornado
planner, and allows for accurate waypoints, object placement and timed
starting points. This would have been an excellent asset if some form of SU27 includes an IPX, TCP/IP & the WIN95 Plus Pack Dial Up Server link up
feature so that you can use the pre-set or user created missions head to
head or Co-operatively. I haven't had chance to try any of these but
as with any multiplayer game I'm sure this will be a great feature.
Overall, SU27 has great potential and many things going for it in the PC
flight sim world. Although the graphics make the game look dated, the
extra effort that has been put into detail, flight model, enemy AI and
playability almost makes up for its lack of campaign structure. I'm
desperately hoping that this is not the last upgrade SU27 will receive.
The Russian programming team have made a great entrance into the Western
dominated PC games market, and have shown that they can produce a quality
game which could compete with the big budget rivals. With the backing of
SSI, Mindscape & The Fighter Collection I hope we will see a lot more
from Eagle Dynamics in the future, and I wish them all the best.
If you haven't already bought SU27 then I'd say this is a sim for people
that liked games like Falcon 3 and Tornado. It`s definitely one for the
serious flight sim fan, because shoot-em-up sim'ers may find it a bit
daunting with its large selection of operating keys and difficulty.
NOTE: For those that bought the WIN95 only version of SU27 the new version
is v1.1 which has also been released as a free upgrade patch from SSI.
Finally its worth mentioning that included on the CD there's some nice
clips of an interview and in-cockpit views of Anatoly Kvochur performing
an air display.
|
![]() |
|
|