Wing Commander IVReview by Richard Brindley Wing Commander IV - The Price of freedom The war against the Kilrathi is over. Peace has reigned for many years, and for Colonel Christopher Blair, life has moved on from hero of the Kilrathi Wars to desert farmer. But all is not well... Increasing reports have been coming in from distant outposts of unprovoked attacks upon civilian and merchant ships by attack forces claiming to be from the Border Worlds - a loose cooperative of the inhabitants of outlying planets and asteroids - and the Federation has had to start looking at gearing up for war. Admiral Tolywn, commander in chief of the Federation Navy has put out a call to arms, and Colonel Blair is being called back to active service. FMV or not FMV, that is the question.
But what about the gameplay? Wait for it, will you, I haven't finished yet (nor has the intro)! In this introductory section you get to grips with the decision-making part of the game (there are distinct and separate threads which are followed depending on choices made in the game, some which converge, and others which result in different endings), get to choose your own characteristics (bloodthirsty bitter veteran or humanitarian "do what's right" sort of person), and get your first background information about the main villain. In addition, you get to re-awaken your piloting skills with a head-to-head against good ol' Maniac and some friendly Border World ambushers. It was reported that WC4 cost over 8 million dollars to make, and it shows in the superb quality of the intro, cut scenes, music and special effects. But what about the gameplay?? Alright, keep your hair on! The gameplay is really very good indeed. OK, satisfied? Installation and stuff. Attention to detail has been paid to every aspect of this game, from the The Game!!! At last, I hear you say. Those of you who are familiar with the WC series so far will be unsurprised by the control methods; they have generally not changed since Wing Commander, just undergone some minor additions. As before, the game is mission-based, with the now welcome addition of ground-attack, reconnaissance, and rescue missions being added to the standard fare of space battles. One thing that does make WC4 stand out over previous incarnations, however, is that the space-flight model has been significantly enhanced. Although at first glance it looks pretty much identical to WC3 in the combat scenes, the enemy craft have undergone a major overhaul with regard to graphic quality, especially close-up, and they seem to my amateur eye to conform much more to what I would expect a space craft to be able to do. The most annoying thing about combat in previous versions of WC was the uncanny ability of enemy craft to turn on a dime and start firing at you. There you'd be, sitting on some kitty's tail blasting away, and suddenly the damn thing's turned round and is firing back at you! Referee! It's nice to see that ships have a turning circle nowadays. Some of the missions are damn hard, even in "big girl's blouse" mode, though, so saving before each mission is recommended. Having said this, if you do die in a mission, you have the opportunity to replay it, so saving all the time is not essential. Pre-mission tactics. Before each mission comes the inevitable briefing with the ship's
captain, Captain Eisen (Jason Bernard). I'm sure I've seen this guy in
things before, but I can't quite put my finger on it. Never mind. Er,
where was I? Oh, yes, the mission briefings. Very nice 3D-type "we're In-space combat. This is what it's all about. Right from the Battlestar Galactica style launch from the mothership, the in-space dynamics are very impressive. A good joystick is essential for this game; the investment pays off in ease of control, and most joysticks, flightsticks, and their derivatives are catered for in the installation screen. Ideally, you should have a 4-button stick with a coolie hat; the coolie hat gives you access to the padlock views without having to press function keys, something which is extremely useful when you don't know where your enemy's coming from. The only down side is that this game eats processor power for breakfast. On the test machine, a P133, with everything turned on the gameplay starts to have its fps count decrease when in heavy combat situations. In addition, it is extremely annoying to shoot a ship and then have to wait half a second for the explosion to load off the CD-ROM, although this doesn't happen often. I found the prequels to WC4 somewhat lacking in something or other during combat; I found the combat in WC4 more akin to that experienced in X-Wing than WCI-3, and that can't be all bad can it? Mind you, I had X-Wing running on a 486sx25 and it was fast, so I guess that faster processors is the price of progress. Cut scenes and suchlike. Use of cinematic techniques such as tracking shots have made the "bits in the middle" a huge amount more satisfying than the static blue-screen stuff in WC3. Added to the real backgrounds, the use of a large supporting cast and some not half bad acting from the likes of Mark Hamill, Malcolm McDowell (him what was in A Clockwork Orange and Caligula), Tom Wilson (Back to the Future) and Jason Bernard (...no, still can't think where I saw him), the over-used and usually bunk term "Interactive Movie" earns its spots here. You have significant control over Colonel Blair's actions in these interactive cut-sceney bits, and they do allow you to follow certain paths in the plot.Plot, what do you mean Plot? Well, it has to be said, there is actually a Plot, and it's interesting. But all I really want to do is play the game. OK, so hit escape every so often, you'll skip all the FMV. Satisfied? But is it a game, or a movie? Yes. Well, it's both. I really enjoyed the movie part; well acted, good Is it worth the six CDs, the quad-speed CD-ROM and the P90? Yes. It's a very good, very well designed and implemented game/movie, Movie/game, whatever. The variety of missions and weaponry combined with the superb FMV sections and pumping soundtrack make it a very satisfying experience. Oh, and Jason Bernard was in Herman's Head, apparently. No, I'm no wiser either, but there you go. ========================== Rating: 8/10 (Recommended) ========================== |
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