![]() Review by Dale Wilks Name: Creatures Creatures The industry veterans amongst you will remember a piece of 'entertainment
software' called Little Computer People. The idea behind LCP was a
little more original than most games (then and now); you see, LCP had no 'Prepare to unleash the world first artificial life-science experiment inside your computer!' says the blurb on the back of the box. 'Harness cutting-edge Cyberlife(TM) technology and the real-world input of scientific disciplines from genetics to behavioural psychology!' Bloody hell! What have I let myself in for? I had all but prepared myself for a trip to the library for a bit of a swot session, but then I found that it had cute, cuddly, fuzzy little balls of fluff in it, so I thought 'Ah well - that's alright then.' The darling little cweatures are called Norns, and unlike the
aforementioned LCP you have to guide your Norns through their (rather
short) life, from hatchling to wizened old grumpy Norn. Each copy of
Creatures comes complete with an Egg Disk, which contains 6 eggs (3 male
and 3 female), each one apparently with it's own unique DNA that will
someday hatch into a Norn. Fortunately, you can regenerate your Egg Disk
at a later time, so these aren't the only 6 chances you get. Handy if
you're a completely hopeless Norn-keeper (much like myself). At first
you're asked to choose an (attractively coloured) egg from your initial While your Norn takes a minute to become aware of it's surroundings, now might be a good time to register a name for your Norn. By clicking on the toolbar or selecting it from a drop down menu, the Owners Kit is opened. This is all a bit daft really, but anyway The Owners Kit allows you to register a name for your Norn, complete with 'birth' certificate! How very twee! Anyway, once this is done (I called mine Fuzzy Wuzzy) [Splutter, wait till I tell the lads -Ed], you can also make a note of the owners name, address and e-mail address, so that if you choose to export your Norn he won't get lost. Or something. It gets sillier; the Owners Kit also allows you to take 'photos' of your Norn, so you can look back on those happy moments through misty eyes. Yeeeeeees. So now you have a baby Norn, and it might be an idea to occupy him for a while by picking up one of the toys scattered around and dropping it at his feet. The Norns are curious little things, and after burbling a few choice baby words at you he'll happily play with the toy and walk around. ![]() Your Norn soon acquires a thirst for knowledge, and one of the first
things to teach the Norn is usually your name. By selecting the
Norns-eye view camera, you can see what he is seeing, and when a small
hand appears in his view, he's looking at you! The hand is your cursor
in the game, but it's also how you appear to the Norn, you see. A young
Norn`s eye is easily distracted, and so by waving your 'hand' in front of
his eyes, you can make him concentrate on you. Then, by typing in your
name (you usually have to do this several times before it sinks in) you
can get your Norn to associate your 'hand' with your name, and as he
recognises it more he'll follow it around. This method of teaching can
be used with most objects, and in no time young Fuzzy was following me
around exclaiming 'Dale ball!' or 'Dale cheese', complete with baby like As you feed, educate and entertain your Norn, it might be an idea to check how he's feeling with the Health Kit. Also selectable from the toolbar, the Health Kit allows you to check on the general well-being of your Norn, as well as levels of pain, boredom, hunger or exhaustion, and you can also get an overall view of his brain activity should you want to! For the real eggheads, there's the Science Kit. Here you can display antibody and hormone levels (*), as well as...yes! The chemical injector! You can subject your darling little Norn to all kinds of genetic mutations and experiments - you can try and treat medical conditions too, but...well, that would be no fun, would it? ;-) When you feel that your Norn is old enough, you can take him out into the
big (nicely drawn) wide world. Several (scrolling) screens long, the
environment is fraught with several kinds of flora and fauna, along with
new species of wildlife and exciting new structures, complete with lifts,
trolleys and cable cars. Indeed, there are a plethora of things to do
and see, and it won't be long before you feel that your Norn is ready for
anything. Even breeding! Eventually your Norn is going to hook up with In the end though, your Norn is going to age, and the pressures of daily life will become just too much. Yes, your Norn will pop his clogs, and with nary a dry eye in the house, you can write a suitable epitaph for him, kept along with a photograph. Sniff. Well, it's a novel idea, and it's got to score points for originality. However, due to the lack of incentive and rewards for the player, it won't be long before Creatures becomes little more than a curiosity. Maybe if there were definite stages of progress, with animations between them or something... I can appreciate the work that's gone into a product like this, but for all the silly bits and nice graphics, there's not much of a game there. An experience maybe, but not a game. (*) By the way, what's the difference between a pill and a hormone? You can't hear a pill...! ==================== Rating: 7/10 (Good!) ==================== |
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