hdlogo.jpg - 6.2 K
Review by Oliver Lan

Name:        Huygen's Disclosure
Publisher:   Microforum
Format:      CD
Type:        Action/Adventurehdyside.jpg - 21.1 K

Requires:

2 versions - 8Mb and 16Mb

8Mb
---
O/S:         WIN 3.1 - 95
Processor:   486-66+
RAM:         8Mb+
Graphics:    SVGA
CD-Rom:      X2
Soundcard:   All major cards supported

16Mb
----
O/S:         WIN 3.1 - 95
Processor:   P75+
RAM:         16Mb+
Graphics:    SVGA
CD-Rom:      X2
Soundcard:   All major cards supported

Tested on:

O/S:         Windows 95
Processor:   Pentium 120
RAM:         32Mb
Graphics:    Matrox Millennium 2Mb WRAM
CD-ROM:      Quad speed
Soundcard:   SB AWE32
Controls:    Mouse

Huygen's Disclosure

Sun-tan lotion. Great stuff, but something that (unfortunately) doesn't come in too handy over here. Well, according to Huygen's Disclosure that may all be about to change. Sounds good? Those promised greenhouse huygen1a.jpg - 18.1 K effect extra few degrees coming to warm up our days and let us cast off our wooly sweaters for all time? Well, guess what, it's not quite that simple. Better get a few more bottles of Factor 24 than we first thought...

According to the game's all too credible time-line, in a mere two years scientists finally discover that the greenhouse effect is nothing like not working (although given the current temperature over here in Britain, you could have fooled me). There is also the rather large problem that the ozone layer has almost completely gone. So, things are pretty bad. In fact, so bad that by 2015 Martial Law is declared in 90% of countries and predictions are that mankind will be extinct by June 2020.

Oh dear!

All right, looks like we'd better all start having fun then - last month for the human race - should be one hell of a party, eh?... but what's that? Save the world, you say? Contrived nonsense to achieve the impossible? Oh, you cynic you...

But yes, there is a way (there is always a way...), you see Titan, moon of Saturn, just happens to have this gas, you see, Rachellium, and that bonds with oxygen to... - look, it's the answer, all right. But guess what, just to make it more interesting a) there's life on Titan, and b) they need one person (and only one person) to go get this gas (somehow) and thus save the entire world...

Looks like the beginning of an adventure, looks like the beginning of... Huygen's Disclosure.

[OK, that last bit was corny.] er, sub-title? what sub-ti...

Huygen's Disclosure, unfortunately, does not have Demi Moore in it. It does, however, have reasonably large amounts of full-motion video, and although it all looks reasonably nice (and shiny), that doesn't really look good for the game - any game where even the huge furry monsters are polished to a shine is just asking for trouble, and, I don't know, it seems a bit of a cop out to have every corridor you walk down pre-rendered.

So, yet another game to be consigned to the ever bulging 'all graphics no gameplay' waste bin? But wait! This is no simple game-on-rails; according to Microforum it's a completely new breed of action-adventure game. Hmm, so what's it all about then?

I said, what's it all about then...?

Right, anyway, basically the game is composed of three elements, even genres, all sort of thrown together and mashed up - Adventure, Action and Video is the sort of nicey official way of calling it, although to my huygen2a.jpg - 19.7 K mind Adventure, cr*p shareware blaster and 'annoying bits where you just sit, watch, and click a bit' would probably do better.

Which, OK, doesn't sound too good, and unfortunately that's just because it... well... isn't. But it's not too bad either, and having said all that you've probably looked at the score already so I'll just get on with it. Taking the adventure bits first, these are what you first see. Looks reasonable, you might think, playing this bloke wandering around some reasonably drawn areas with objects and the like, icons for look, pick-up, etc. And that would be OK. Unoriginal, but OK. And unfortunately originality is not always a blessing, and you do get the feeling that Huygen's Disclosure is trying to be just too many things at once.

You see, they couldn't have a normal adventure. So what you get is what at first looks like a Graphic Adventure, until you try to move. But you can't. The mouse pointer is trapped in a tiny inch square at the top right of the screen. And try as you might, you just can't get it out. 'But I want to walk over there!' you might say, only to realise in horror that the lack of mouse control can mean only one thing... the keyboard. Yes, to move around in Huygen's Disclosure you use the Keyboard, in a very sort of Alone in the Dark kind of way; you press forwards to go forwards, left and right to turn, and back to go back. Which all sounds sensible enough, but then you try walking around like a turtle from a LOGO program (forward 5 paces, left a bit, forward a bit more, oops, missed, right a bit...), you get the point. It loses all sense of fluidity from the fact that to turn you (for some unknown reason) have to stop dead, and it loses all sense of novelty when you realise you have to manually drive your little man about (even though he's actually walking) everywhere. So most of your time is spent just getting around, even when you know exactly where you want to go. It's also spent just looking for something to do.

Sorry? Do you mean something special by that?

Well, yes, because looking is exactly the point. Unlike other adventures, there's no way of knowing what items are actually items and what are just there to make everything look pretty. Which could be considered a good thing - eliminating the old scan-the-screen method of playing adventure games (where you just move the mouse everywhere to see what lights up). But then again, are your powers of observation what you really want tested in an adventure? I mean, if you want to scour your way through pictures for hours on end you'd buy a Where's Wally book, and probably spend hours of joy absorbing every inch of every page. You'd also be quite sad. But anyway, back to the issue at hand, and what this basically means is that you can spend ages staring at a puzzle when the answer is literally (well, OK, unless it's got eyes maybe not quite) staring you in the face. Not good.

And I haven't even mentioned the combat bits yet.

Combat bits

Right, well, all this just wasn't original enough, so they thought they'd add an extra twist. Combat. And finally we find out what that damned little mouse grid thing is for. It's meant to be for aiming. Youhuygen3a.jpg - 21.1 K click in the grid where you want to fire, respective to your position and direction. And that lets you fire up or down, and so make it really 3D and cunning, right? Wrong. Why couldn't they just have you point and click (oh sorry, too unoriginal). Instead, you spend ages just shooting into no-where, a problem made catastrophically bad by the fact that your shots are only visible when they actually hit something. So if you miss, there's no way of knowing why, or by how much, or where you actually hit.

This is not good. It's a good thing the early monsters are particularly un-lethal, because you've pretty much irradiated the entire floor before you can even hit the damn things.

And of course, there are still those video bits.

Those video bits

[Stop that! -Ed]

OK, well, after all I said, they're not actually very much to do with the gameplay, which is pretty much adventure-ish. But they're there all right, just to spice it all up a bit. Walk to the left off this screen - ah, we'll show a clip of you (from your perspective) walking down a corridor. Walk a bit here... the same (exactly) thing. Every now and then you have to click in the screen as it all goes past, but it's hardly strenuous. And all it means is that you spend even longer navigating around, with not enough control to make it exploration. It's just boring! The areas are huge, some of them, and you have to spend ages navigating around, either just watching yourself walk through screens of nothing (painstakingly keyboard controlled) or even just watching the scenery go by.

Ah well.

You see, the game could've been all right. Could have been quite good in fact, had they just left it as an admittedly bog-standard but reasonably engaging adventure. Which it is, in places. There are times playing this game when you can really see a decent adventure beginning to shine through, times when, for a brief moment it all works. The concept is good. The setting is reasonable. The interface is fine (for the adventure bits). And the puzzles, when they come, are quite befitting of a decent adventure. But they had to go and add all sorts of "interesting bits" and spice it up all over the place, and it just ends up as a bit of a mess.

And quite frankly, the story-line's a bit silly, too. I mean, come on, they've got creatures called Wubbles. And you do not want to know how they attack. Oh, all right then, they fire excrement (sic) out of their £$*%&£!...

ANYWAY, to sum up, an adventure that tries to be too original for its own good. When it was good, it was very good, but when it was bad it was awful...

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Rating: 6/10 (Fair Effort!)
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