![]() Review by: Mark Arnott Game: Jetfighter III Jetfighter III Probably the most influential Flt Sim ever was F18 Interceptor. I
flew it on an Amiga and maybe it was available on other platforms. I
also remember trying to drop a life-raft near a downed pilot a few times,
but that's another story. The chap responsible for that masterpiece was
Bob Dinnerman. While looking through the credits in the manual for JF3 I The 180 page manual is excellent and makes good reading as it is not taken straight from the original aircraft manuals. It has good pictures and is well laid out, and also includes a key-map for the budding aviator to prop up next to his monitor. No problems were encountered during installation. Most of the scenery is left on the CD and as recommended in the readme.txt I set a large Smartdrv cache for the CD-ROM drive, some of the frequently used scenery directories can be copied onto the hard-drive for faster access, these are identified in the manual. When EF2000 was released it forced me to upgrade my system, Jetfighter
III has had the same effect (well a new graphics card is on order). This
Sim really does need a top of the range PC to run it with all the knobs
and sparkly bits on show. The creators have compensated for this by
providing four different screen resolutions to choose from, the first
being VGA 320x200, which does actually work OK, right up to Super SVGA
640x480. The visibility can be set to clear, hazy or foggy to adjust the
frame rate further. If you are unfortunate enough to be using a DX 486
2-66 as recommended as the minimum spec' machine, then the clouds, As recommend in the manual I was running JF3 in WIN95 DOS-mode, unless you have one of the computers that was used on Toy Story I suggest you do the same, or the words Chug, Clunk and Jerk will become well known in your house. Instead of having a load of boring menu pages the player walks around the aircraft carrier visiting rooms such as briefing, operations and cabin amongst others, there is a pull-down shortcut menu if you want to get straight to a room. In the library you can access the Aircraft encyclopaedia which is 500 pages of photos, drawings and script which is stored on the CD and is a nice break if you've been splashed once too many times. You can even visit your own cabin and check your Email which changes from day to day, or gloat over the medal case. I didn't visit my cabin much :( There are two campaigns available and the usual freeflight, instant
mission etc. The first campaign uses Cuba as it's scenario, Argentina is
the second. I always believe that a few training missions are in order
when flying a Sim of this standard. There are thirteen training missions
to complete, ranging from basics to weapon delivery, when these are
complete you can start your campaign. On all missions you are accompanied
by a wingman, he can be given orders to attack targets which is handy
when you are out of weapons and a big help if you have an SU27 in your
"six" that will not shake off. The main aircraft used is the F22 but Viewpoint options are many and varied. The HUD contrast can be adjusted. The radar screen can be overlaid on the head-up view. There is a virtual cockpit. Loads of MFD's to look at. There is a good full screen map that can be zoomed, this is useful for getting an overview of the situation. If a SAM is fired at you it is possible to see the smoke generated by it's launch and that gives you a good feel for where you should be placing the aircraft to avoid it, along with generous offerings of chaff and flare. Radio chatter is well portrayed, you can hear your wingman passing bits of info and other aircraft in the area can also be heard, this all adds to the general atmosphere and is feature that I feel is too often ignored. The textured scenery is very pleasing to the eye, there are no joins or big blocks if you get below 500Ft. It was modelled from real satellite photos and flying high is just as much fun as being down in the weeds. There are hills and valleys to fly over and through, and a scattering of cities and airfields. Dogfights are fun because the enemy AI is rather good. If you fire a
missile from way off they can act accordingly by chucking flares around
as you would, this tends to draw you in to close combat with short range
sidewinders or cannon. There is more satisfaction to be had by a few Landing back on the carrier can be interesting. Autoland is available but I prefer not to use it. The wave height can be set to varying degrees so the whole task is made that much more difficult. There is an ILS system and I tried to land according to the manual but it did not go well and ended up devising my own method of approach. You are awarded points for the accuracy of the landing. JF3 is a worthy addition to any flight Sim collection, but take heed of the machine specifications needed to run the game. ========================== Rating: 8/10 (Recommended) ========================== |
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