![]() Review by Oliver Lan Name: Orion Burger Publisher: Eidos Interactive Format: CD Type: Adventure Requires: O/S: DOS 5.0+ Processor: 486-66+ Orion Burger I reviewed an excellent game this issue, and it had Orion in the title. Unfortunately it wasn't Orion Burger. There's one word that always comes to mind with games like this. Of
course, we couldn't use that here, so onto the second: PLAYTESTING!
Well, let's look at it from the developer/programmer's point of view. Why
bother? Who better is there to try out your new baby than yourself. And
of course you tried it and (of course) it's fantastic. Yippee! This'll Er, right. But you see, I know how it is. I wrote a game once; a great
little number called Ouch!
But now I'm being unfair. Alphabet Invaders was quite good. At least it
was fun for a while (and had a great two player mode and...). But no, I
really am being unfair. Because Orion Burger isn't cr*p. No, really.
It's just so damned annoying.
Don't you just hate it when that happens?
You see, the story line is OK. Contrived, silly, nonsensical, but hey,
this is a cartoon adventure. It's supposed to be. OK, so it may be just
a teeny bit reminiscent of Hitchhiker's Guide, and a very big bit
reminiscent of 'Groundhog Day', but as a concept it's fine (it's just the
practicalities that are the problem, but more of that later).
OK, well, the Orion Burger company is apparently the largest burger chain
in the entire galaxy. So they need meat. And guess just where they've
come to get it... Earth.
Hmm, you're thinking, there's going to be a bit about 'one person' now,
isn't there, and... ooh, don't tell me, you're thinking, saving the
world?
And yes, well, you'd be right. Damn. But, hey, this one's actually quite
cunning (on paper...). You see, they couldn't possibly harvest people who
were actually intelligent, so they have to test ONE PERSON for
intelligence first. No prizes for guessing who that is. Surprisingly,
though, you fail at the first test and the Earth's population is quite
literally made into mincemeat.
Tum de tum...
Yes?
Oh, the story. Damn, you guessed. Of course, there's a twist - somehow,
a sort of galactic welfare group manage to infiltrate the Orion Burger
ship and send you back in time - to do it all again. But you get to
prepare yourself this time.
And so the game begins.
And so the problems start...
Don't you just hate it when it does that?
Now the central concept of Orion Burger is this time-loop thing.
Unfortunately it's also the game's downfall. You see, should you fail to
pass any of the tests... you don't. Fail, that is. You just start again.
It's not as bad as it may sound, as you do admittedly rush around
automatically picking up everything you used the first time around, but It's the conversation that does it. There's just no way to hurry past the
dialogue - you can only sit there and listen to it (lines are spoken only
- no text). After the tenth time this does begin to grate a little,
especially seeing as some of the 'humorous' voices are more cringe-worthy
than anything else (the comedy British accents are absolutely awful - the
'hilarious' Scottish bloke in particular). It just makes the
conversations mind-numbingly dull, and it insists on speaking everything
aloud, even the bits you yourself have chosen to say, as well as the
bits that are clearly irrelevant and put in for humorous effect and/or
just to make it a bit more 'realistic'. So even when you know exactly
what's about to be acted out, you have to see it again. And again. And
it's not fun (or funny).
But hang on, you maybe thinking, why not just reload should something go
wrong? But you can't - and it's a hard habit to shake off. It's not that
you actually can't re-load, but if you do, it'll think you haven't seen
the cut scenes, and delight in showing them to you again. And guess what
- you can't skip these either - no, not a single key on the keyboard will
rescue you from seeing them again. And again! And again! You find
yourself banging at the keyboard (with your head, after a while) in
desperation, but to no avail. So despite the fact that you have to go
back and pick everything up again, you just have to soldier on. And it's
just less fun all the time.
It gets worse. For one thing, because the designers know you can't die,
they seem to have taken advantage, and they just love to throw you back
and forth at a whim. Just a simple mistake and it's 5 minutes of
toe-tapping again. And you can't just use the old risk-it-and-reload
strategy, because you can't bear to see yourself fail the test again.
('not the cut scenes... nooooooo..........!')
And guess what, it gets worse again! You don't just go back when you mess
up, it's also necessary. You'd have to be an incredible visionary to
solve this one straight through. You see, the test is made up of 5
stages, each following on from the other. But at the start you only know
what you have to do for the first test. Fair enough, you may say, but you
still need items from the first test to complete the second, and so on.
So you're supposed to fail, and go back, and get what you need, in what
I'm sure is supposed to be a delightfully non linear way. What it
actually means is that you never know if you've done quite enough, end up
guessing and doing everything stupidly possible, end up solving the
puzzles by accident if at all and deriving little satisfaction from it,
completely negating the point of the game in the first place. It doesn't
help that some of the puzzles are ridiculously contrived - not so much in
each single step, but to achieve a certain end can require you to do
several totally unrelated things first. Not good, not good.
Furthermore, because they know you can always start over, they have
absolutely no qualms about leaving you in a no-win situation. Perfectly
realistic, OK, but it can just leave you scratching your head for hours
when it's just not solvable in your situation! You just have to restart
and do game again just to make sure you haven't missed anything.
And finally, yes, it gets worse still. That last point is made even
stronger by Orion Burger's one more novel feature to be proud of - it
works in real-time. Unlike other, trigger based adventure games (as most
are, you do something which causes something else to happen next), things
happen at a certain time; if you miss them that's it. Of course this is
all made feasible due to the time-loop thing, and realistic it may be,
but all it ends up as is yet another stupid, unnecessary excuse to zip
you back into the spaceship to view those cut scenes again.
Now, of course, the question that comes to mind is: where were the
playtesters? Did they not have any sane person among them to shriek in
frustration as a single mis-click whizzes them off to watch the scene
again? (The 'I'm ready for the test' button is right next to the options
button, and bigger) Or maybe the only people who tried the game were
those who created it, who naturally whooped with joy at every scene, at
every voice, and who naturally made no mistakes because they knew all the
solutions anyway.
I don't know. But someone should have told them.
So you liked it then?
Tsk, tsk, no need to be sarky. The thing is, the game in essence really
shouldn't be so bad. It's unfortunate. The game does have a certain
charm; you end up liking your character, who out of them all does seem
almost real. And as cartoon adventures go it captures the feel of the
genre reasonably well. It's just so damned annoying, and you'd need to be
blessed with more than saintly patience to get through this one, as it
has so many different ways of irritating.
As an adventure alone it would have been niggly but passable (but only
just - the puzzles themselves are not wonderful). As the potential
torture device of irritation that it is I just cannot recommend it at
all.
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