Review by Richard Brindley Name: Total Mania Publisher: Cinematix Inc. Format: CD Available: Now Requires: O/S: Windows 95+ Processor: 486DX4-100 Pentium strongly recommended RAM: 8MB+ Graphics: SVGA CD-Rom: Double Speed Soundcard: All major cards supported Tested on: O/S: Windows 95 Processor: Pentium 133MHz RAM: 32Mb Graphics: 2Mb Matrox Millenium CD-ROM: Hitachi IDE Quad Speed Soundcard: Soundblaster AWE32 Controls: Keyboard Total Mania It's 2248, and the planet Caetnor is dominated by the 'Mechs', advanced robots built by powerful corporations to dominate the planet, robots that soon decided that their greatest enemies were the humans that built them. Now, decades later, a small group of freedom fighters working from a hidden base has recovered technology to build the first weapons capable of turning back the tide of mech domination, the MAYHEM cyborg soldier. Total Mania is also the name for the UK release of the game Total Mayhem from the States. Why on earth they decided they needed to change it for the UK market is beyond me, but there you go. I mean, you can just imagine Mary Whitehouse writing to ELSPA and saying "you're not using the word Mayhem in the name of a game here, laddy-o", can't you? The Game, man, The Game But I digress. Total Mayh^H^Hnia is a top-down 3D isometric view shoot-em up, open doors, and throw switches while collecting stuff sort of game. It's similar in initial look to Syndicate, but the gameplay is far more shoot-em-up than strategy.
The main gameplay is based around a tile-based map containing buildings up to 6 stories high. Each map is rendered around the theme of the playing scenario. Missions are based in Jungle, Arctic, Desert, and Mountainous terrain, and pleasing attention to detail has been maintained throughout; walkways across jungle rivers come out through the tree canopy and across rope bridges, arctic scenarios have snow-lined paths through pine forests, that sort of thing. The quality of the graphic rendering is very high, and in addition, the architecture around the building structures, and the movement of both enemy robots and your soldiers is very attractive.
What do you have to do? The game is mission-based. You are in control of a team of four soldiers, who at the start have little experience, little firepower, little armour, etc. The soldiers all sport a snazzy power-armour affair; direct hits on you deplete the armour's power, as does any type of movement (including standing around tapping your foot). Because of this, one of the most important things you must scavenge for is spare batteries. Luckily (!) they happen to be lying around the place (as they do), and can be picked up by simply walking over them. In fact, all of the items that can be picked up (batteries, laser gun charges, rockets, keys for unlocking doors, spare choc-ices, etc) are done so by just walking up to/over them. The main focus of each mission is:
Basically, if you run out of batteries, you're stuffed. Your soldier can't move around at all. Luckily, you can move items around between your soldiers, so if one soldier has run out of batteries or ammo, you can pinch it from another soldier if necessary, if that soldier has spares, and is in the same line of sight. The Missions You start each mission in the Command Base.
At the start of each mission, you are given a briefing on what the mission objectives are (usually three or four separate objectives per mission), and are given the opportunity to upgrade your armour in the enhancement lab, and weaponry in the armoury using funds raised in the previous mission. Missions tend to be the sort of "find this, disable that, destroy such-and-such" type affair, where you run around shooting stuff and picking up other stuff. In additions to the standard consumables which you can pick up, you also have to seek out and recover advanced weaponry. This recovery of advanced weaponry is the only way you get to upgrade your own weaponry in later missions; when you recover these items and return them to the command base they are then used by your command centre staff to create replicas of the new technology.
When you pick up this advanced technology, you cannot use it straight away, but must take it back to the base at the end of the mission, where it is exchanged for a cash reward, and then taken away and replicated. The next time you enter the armoury or the enhancement lab, you can upgrade your current armour or weapons with the new equipment available, using the funds you gained from your previous mission. You also have the opportunity at this time to choose the team you will be using for the next mission. Teamwork You can choose and have control over a team comprising of soldiers of varying abilities carrying various weapons. Each weapon carries it's own uses and deficiencies; generally, the more powerful the weapon, the slower it is to fire, and the more power it takes to fire. It is at this point that a good choice of weaponry mix amongst the team is essential. Once you have started the mission, the team of soldiers can be split up into two or more groups, each of which can have different characteristics, and/or different objectives. You have a small map in the top left-hand corner of the screen on which your soldiers, enemy droids, and your objectives are displayed in different colour markers. Clicking on any area of the map will zoom the current play area to the area centred on the map click-point. Additionally, a button on the map will allow the play area to be centred on the currently selected soldier or team, while another button will switch between telephoto and wide-angle views on the current play area. Each soldier or group of soldiers can be given one of three automation modes for when you're not directly controlling them:
What seems to work quite well is setting a couple of members of your main team to Standard mode, while the team member with the greatest firepower and/or armour rating is set to Aggressive. This "Nutter" member then works as an extremely effective early warning system; his finger's pressed the red button before you have time to say "incoming". DirectX or not DirectX, that is the question One slightly odd feature of this game considering that it is a Win95 game running in SVGA, is the fact that it uses a new technology called WinDirect from Scitech (the people that brought us the VESA acceleration of Scitech Display Doctor, or UNIVBE. Scitech seem to have decided that Microsoft's DirectDraw isn't any good, so they'd make their own system up. Not to say that it doesn't work; in fact it works very well, but you have to wonder why they're doing it. Oh well. Networking They have, however, used Microsoft's DirectPlay technology to allow networked play for up to 6 players. It works very effectively. Sounds Nice bassy explosions, zappy gun noises, the squeal of tortured metal, the howling of disembowelled do....er, sorry, got carried away there. The sounds are very atmospheric and effective. As a "bonus" (?), you get "Fantastic all new CD audio tracks by Ronny Moorings of ". You know you wanted that, didn't you? Enemies Let's take a look at the nasties that are trying to sap your power pack.
Conclusion Total Mania is an enjoyable, fairly addictive shoot-em-up with a bit of strategy game. ================================== Rating: 7/10 (Good!) ================================== | ||||||||||||||||||||
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