Reviewed by: Mark Arnott Name: EF2000: Tactcom Publisher: Ocean Format: CD Available: Now Requires: EF2000 - Tactcom Tactcom is the "Tactical and Communications upgrade " for EF2000
which was released in November 1995, in my humble opinion it is still
the leading PC Flight Simulator that all others are compared against.
Unfortunately this Sim was been not without bugs and a major "Mid
life upgrade" patch was issued, but still some nasty bits lurked
among the bytes. One of the most disconcerting was when you would be
zipping along at mach 1 and a high speed loss of altitude occurred,
resulting in negative terrain clearance (crash!). This is now fixed,
and there are a multitude of enhancements that come with the fixes. The Tactical Mission Planner is a welcome addition, it allows control of your own flight and up to fifteen other aircraft including A10-s, Tornados, F15-s and Stealth Fighters. Missions can be created for yourself and any other network players. Specific targets can be assigned to individual players, so you can imagine the fun to be had when carrying out a multiple strike on an enemy airfield. In the planner you first select a strike type, this is the type of mission and where the target is located, so you could choose an airfield or go for the AWACS patrol. The status of the target is available and will indicate if it has been weakened by previous attacks. When selecting the base to operate from you can choose which type of aircraft will be going with you. This could mean F22-s for fighter cover if you're bombing, or a few Tornados carrying Alarm missiles as an anti SAM package. Targets can be viewed with a roving camera and a 3D view can provide detailed information. In the waypoint selection screen you can go along with the default or alter the position and height as required by dragging and clicking. There is a handy fuel bar that indicates if enough fuel will be available for the return journey. If you are happy with the planning just click 'Fly' and off you go. Air to air dogfight missions can also be customised - you can fly against any of the aircraft that are in the game - that's quite a few. The "Running in" radio command has extra function now. If you are on
a strike mission and get a "Mud Spike" you can issue the command to
your Alarm carrying wingmen, and they will launch against the ground The A.I. of computer controlled aircraft is improved. No longer do they crash into cliff faces or hit the ground when using ILS back at base. Anti SAM "Wild Weasel" aircraft are more effective when responding to enemy radar activity. Wingmen will stay with you when flying very low, this is helpful if trying to avoid radar. Flak and AA missiles now rock the aircraft if they explode nearby, giving a better indication that you must do something about it. The CCIP bombing sight predictor is more accurate than before, and the Sea Eagle missile can be launched from the shoreline. The news is bad where SAMs and AAA are concerned. They are more dangerous and there are more of them around target areas, conserving their ammo and remaining a threat for longer. When jettison of all stores is selected, the rockets and missiles just drop off, previous to the patch they actually fired - slightly dangerous in real life. The realism of your Infra Red missiles is increased, this means that it is best to be behind a target before release to have a chance of hitting the target. When using cannon in air to air combat there is a good indication of how well you are doing. The first hits will make tiny explosions, then smoke will appear before a final big explosion. New head-to-head play I really enjoyed the head to head option. Using a serial cable
between the two computers (see top of page for spec.s) it was quite
painless to set up. One of the machines acts as a server, it makes
sense to use the higher spec PC for this, and the server chooses the
game type and options. Players can choose names for themselves and
when in combat if you get a missile lock the players name is shown on
the HUD underneath the lock diamond, nice feature. The gameplay does When the server in a multi-player game selects quick combat, they will be able to choose what kind of game they want. The original solo King-of-the-skies game is still present although the server can select one of two bases for each player to start at. There are also two other types, TEAM and BASE DEFENCE. Team allows the server to nominate two teams, red and green, and enables
them to choose which base a particular player will launch from. Base
defence works in a similar way but the teams have a single base which
they must defend from attack. Points are scored for destroying ground The world terrain is now smoother with fewer texture rips and the game runs better on 486 CPUs than before. Improvements have also been made in the AWACS info; and the radar will not auto-turn-on when radar missiles are selected, this helps the stealth element. IR missiles are now orange in the DASS, and the type of AA missile is indicated in the HUD. Full Thrustmaster support is built in, and B50 files are supplied for the F16 joystick; TQS and WCS are also supported. Tactcom has given EF2000 a new lease of life, and it can still stand up against the new boys in town. If you have EF2000 already then this should be a "must have" to get the full from the sim. I don't know if the distributors have in mind an offer on the full package, but it would be nice to see.
Mark Arnott for Game Over! |
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