![]() Review by Dale Wilks Name: Privateer 2 Publisher: EA Format: CD Available: Out now Requires: O/S: DOS 5+ Processor: P60+ Privateer 2 - The Darkening Ahhh, the 80s. They were the days. (I'm starting to sound like a right
old git, aren't I?) Duran Duran, Texan bars, BMX bikes, Cheggers Plays
Pop, and a game called Elite. I remember huddling around one of the
school BBC computers, blasting Thargoids whilst making sure that a teacher
didn't make an appearance (games were strictly forbidden), and
occasionally dipping into my bag for a sneaky bite of my sarnie (so was
eating in school). It was a groundbreaking game and everything, but some I must admit, I didn't play Privateer 1 much. From what I can remember though, it was a space combat game like (and roundabout the time of) Wing Commander 2, but instead of working for The Confederation you were a loner, a man of free will, a Privateer. You're a similar character in P2, but whilst you are able to go and be a trader, bounty hunter or whatever, there is an underlying plotline. Your character is called Ser Lev Arris (the Ser bit is a futuristic version of 'Mister') and he has awoken with little idea of his identity, his background, and to top it all he's forgotten whether he taped Eastenders. All he owns are the clothes on his back, and the money in his bank account. By interrogating people around the galaxy, he is able to slowly piece things back together. The game begins with a lengthy FMV sequence which is more than a little
confusing first time round; spaceships crash, you wake up in a hospital
(your doctor is a bit of a babe, it must be said!) from where you're
kidnapped, but your assailants are killed and, well, you get the idea.
Anyway, at the end of it all you're left on a planet with little more than
your trenchcoat, a wodge of cash and your Personal Access Directory (PAD). Now you won't be doing much planet hopping without a ship, so that should be first on your agenda, and fortunately that particular task is easily completed. Each planet is littered with CCN Booths, which are kind of computer terminal affairs, with the accessibility of a telephone box. Upon entering a booth you are presented with a menu, the backdrop of which changes and shifts in a spooky (and quite neat) way. You can buy/sell/repair/upgrade a ship from here, but you can also check the latest news, look up public information on people/vehicles/companies, buy/sell cargo and check the bulletin board for requests for wingmen, assassins and window cleaners. Er, I meant couriers. Yus. There is plenty of ambient sound when you're on the surface, giving the impression that you're in a busy spaceport or whatever. Having bought the best ship you can buy (ie. The cheapest) and equipped
her with some basic lasers and missiles, you can opt to look at the map on
your PAD and check out one of the bars, or you can take off straight away.
Going to a location on the map often results in a piece of FMV, resulting
in, say, a piece of information that you have to take up with another
person, or something. The FMV isn't bad, although the future seems an odd
place at the best of times. Actors such as John Hurt, Brian Blessed and
Christopher Walken all make an appearance, and do their best to appear
comfortable in a spartan world where the majority of buildings have
clinically bare walls, and the bars are just the most bizarre places ever!
The Surgeons Bar on Crius is a prime example, it consists of one room, Fans of the aforementioned games will quickly feel comfortable with the
ships controls and displays, particularly the scanner which looks as
though it has been lifted straight from Elite. As you pitch and roll, the
sun is reflected with a lens-flare effect which looks nice. There are
several pirate clans, who will all take a pot shot at you at any
opportunity, particularly if you're escorting a large cargo ship. You
acquire money by taking out a pirate, and so if you wish this can be your
main source of income, rather than trading. All the pirate ships are As your bank balance grows, you can buy bigger and faster ships, with more armour and firepower. Some trading routes are extremely profitable, and before long you're carrying huge amounts of cargo between two planets, fending off pirates from all sides. As your kills increase so does your rating (another feature borrowed from Elite). There are some points in the story when you can't continue without a certain amount of money, so a fine balance must be struck between killing pirates, accepting missions (often a quicker way to amass money, but usually more dangerous) and progressing the story by visiting planets and talking to people. Much like Elite, there is the dream of eventually owning the best ship with the biggest weapons, and having the highest rating available. At the same time though there is a quest that runs throughout, and the combination is a winner. Much like Elite, there is freedom in that you can fly to any planet whenever you like and do whatever mission you like, but many will just want to play through to the end of the plot. It's very well executed, with very nice graphics and effects, both in flight and on the surface. The video is a bit ropey at times, but all the same it's a very enjoyable game.
Editors Note: A few early versions of Privateer 2 were mastered from the wrong CD and contained bugs. Although most of these early copies were recalled by EA some still made it into the shops. If you buy one of these bugged copies you can obtain a patch from the EA web site. We experienced no problems with our full review copy, and the score reflects this fact. Dale Wilks for Game Over! |
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