![]() Review by Tim Still Name: Star General Publisher: SSI Format: CD-Rom Available: Now Requires: O/S: DOS 6.0+, or Windows 95 Processor: 486 DX2/66 for DOS, Pentium 90 for Windows95 RAM: 16 meg Star General Since the time mankind has understood what the stars really are, he has looked to the heavens and said "I wonder if there is intelligent life out there, and what sort of fight would it put up?" Now is your chance to find out. You've been portrayed as a commander of both sides in the Second World War, and also had some interesting encounters with the odd dragon, but now your destiny lies in the heavens. I am, of course, referring to the growing lines of General games from SSI, of which Star General is their latest offering.
When you first install the game, the only installation options you have
are whether to use the DOS version, or Windows 95. Bear in mind that
although the DOS version requires less horsepower to run well, unless
you're running in Windows 95, you won't have any multi-player capability,
as the game uses Microsoft's Direct Play to set up multi-player games. The
installation takes up about 37 meg, but the technical information pamphlet
warns you that the game saves can take up to 2meg each, and you also have
the option to copy the animation files to your HD if they are running When you start a game, you are presented with a screen allowing you to choose from 24 different battles. Also on this screen you can choose whether the computer or a human player controls either side. There are only two forces in each of the battles, so unless you're playing a multi-player game (and therefore running under Windows), you can't have a three-sided battle. You can select either side, and see the mission objectives for both forces. Also on this screen is the option to begin the game with an allocation of Resource Points instead of the default units. This allows you to custom build your fleets and ground forces rather than use the ones built into the scenarios. Once through this screen, you are then presented with a more detailed set of orders for both sides relating to the battle you selected to fight on the previous screen. Click on the little green tick symbol, and you get your first look at the combat screen. Or rather, a patch of Space. The game is split into two levels. First there is the space-based part of Also available on this screen is the unit information window. This brings
up a viewer that shows all the spaceships of all seven races in all their
raytraced glory, and shows all their stats at the same time as the ship in
question moves around in the viewing window. No ground units are shown in
this way, however, but there is a race statistics screen, which shows all
seven races, and allows you to compare them side by side, showing both Ground-based combat occurs when one side wants to have a planet that is
currently occupied by another side. The order of play is that a
troop-laden transport lands on the planet, and disgorges it's cargo of
fighting men and machines (or, in some cases, lizards and things that look
like big bugs!), and tries to take over the cities of that planet. If
successful, all remaining occupying troops are automatically destroyed,
and the planet changes hands. To keep the planet safe, the only way for
the defending forces to win are to destroy the attackers, or at least
force them back into space. If you have a planet that is solely owned by
yourself, you may go to it at any time, and build up your forces by
purchasing more units, but only if the planet's infrastructure can support
the development of units by having the right structure built. This also Onto the manual. It's a fair size, with the tutorial at the beginning going into just enough detail so you can get into the game without having to read every last paragraph of the booklet to be able to play. When you do look further, however, things are explained well, and it's pretty easy to follow. There are also some very nice drawings dotted throughout the manual, which do nothing for the game, but do look nice nevertheless. The sound is a little poor, but I suppose if you can only have sounds for movement and combat, then your options are a little limited to start with. The music that comes on the CD for background ambiance is... well... best turned off, really. Sorry. One thing I haven't mentioned was the diplomacy option. Now, the diplomacy in the game is so basic, it probably would have been better described as peace offering, as that's all you can do. If a race is growing concerned about you, then you send them some money, and that makes them feel better. The more you send, the better they feel. That's it. Hmmm. If only real diplomacy were that simple. So, in summary, the game looks OK, with ground features such as mountains, rivers and craters affecting movement and line of sight. Space features such as galactic rifts, ion storms, black holes, nebulae of all different colours, and asteroid fields also affect movement, and can also damage ships in a couple of cases. All the different races have individual looking units, both ground and space based, and some specialised units also exist that are only available to particular races. The seven different races all have their own characteristics, and this is reflected to some degree by the AI when running that race, but the AI itself is nothing to write home about, making some very strange decisions in many instances. The interface is very similar to the other games in this line from SSI, and when you start to use it, it's like being in a house you once lived it. It's all exactly the same, it's just been decorated differently. One thing I really didn't like was the building speed. Now I know that in the future things will be built pretty quickly, what with advanced construction techniques, but instantaneously? In one turn, you can build all the ground buildings needed to get a military complex and space dock up, knock them up too, and then proceed to pull a nice chunky space fleet and ground force out of thin air! In one turn! Now that's what I call contractors working to a bonus schedule! ================================== Rating: 5/10 (Not Bad - Not Good!) ================================== Tim Still for Game Over! |
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