Review by Richard Brindley
Name: Dissolution of Eternity
Publisher: Activision
Format: CD-ROM
Available: Now
Requires:
O/S: MS-DOS 5.0+ / Windows 95
Processor: Pentium 75Mhz
RAM: 16Mb
Graphics: VGA/SVGA
CD-ROM: 2x
Soundcard: SoundBlaster compatible
Tested on:
O/S: Windows 95
Processor: Pentium Pro 200
RAM: 256Mb
Graphics: Matrox Millennium 8Mb WRAM / Orchid Righteous Pro 3D
CD-ROM: TEAC 8x
Soundcard: AWE64 Gold
Controls: Keyboard + Mouse
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Quake Mission Pack No. 2 - Dissolution of
Eternity
Quake Mission packs are a bit like number 65 buses;
you wait ages for one, then three come along at once. The
three in question are Aftershock, an unofficial yet still
worthy add-on to Quake, and the official ID software
endorsed Quake Mission Packs 1 and 2, each written by a
different team, yet each proving themselves to be worthy
additions to the ID/Activision product line.
The Story
No.
Oh, go on.
Absolutely not.
Go on, go on, go on, go on, go on, go on, go
on.
Oh, alright then, for God's sake.
The Story
You're alive, and aware, and in one piece. "Be
grateful for small mercies," but... "What
happened?". Ages ago you defeated Armagon; yet it
seems as if it happened in the last instant. The Rift
Portal was sealed and the slipgate effect deposited you
back at HQ...dead grunt...book of common prayer...scrap
of paper...Ancient Guardians...Chain of time...Master
Quake....Day of Dissolution...another slipgate...through
you step...WHAMMY!!!
Happy?
Goal of the game
This page deliberately left blank.
Stuff
Needless to say, you get into this very quickly if
you've played Quake before, I mean, it's Quake, right?
Right! In fact, I must admit to being somewhat
disappointed when I first started playing Dissolution;
with Armagon (Quake Mission Pack #1) you were thrust
almost immediately into "new monsters, new
weapons" territory. It was a real case of
"Wham, bam, thank you, ma'am". Now Dissolution,
however, is a more gentle lover, it reacts to your touch,
slowly undulating and moving towards it's goal, gently
building with wave after wave of exquisite pain until you
are finally overcome and climax with an explosion of
squelchy gibs. Or something like that, anyway. What I
mean to say is that Dissolution doesn't lose it's wad
anywhere near as quickly as Armagon. New weapons and new
monsters are gradually introduced, mostly at the most
effective time. It's tougher than the original, too.
Remember being scared s**tless at your first Shambler?
You can now spit on its grave, as you take on in one fell
sweep (count 'em) two shamblers, two fiends, a couple of
scrags, three ogres, and a hellknight or two. Oh, and a
couple of new friends thrown in for good measure.
Luckily, there's just about enough health and armour
power-ups around to survive until you realise that
head-butting that jagged stone on the right as you came
in the door would have given you the red armour, a Power
Shield, and a box of multi-missiles. Oh well, that's just
the way it goes, sometimes.
Scenario
Unlike Armagon's Sci-Fi orientated mission pack,
Dissolution puts you firmly back into the medieval, with
additional Egyptian and Mayan influences. I don't have a
problem with this, but it's a bit surprising to find
grunts and enforcers here, although in small numbers. The
level design is once again fantastic, with some very
talented level artists being employed to good effect by
Rogue Entertainment. Although not all of the
environmental additions of Armagon are here, such as
rotation and wall-damage for weaponry, a couple of new
environmental effects are present which I'll expand on
later.
Graphics 
Good with SVGA, superb with 3DFX. As with Armagon, it
looks like the graphics have been washed separately with
Ariel Colour, rather than all in the machine together
with Happy Shopper biological. The browns have gone out
of your wash to be replaced with lovely blues, reds, and
greens. Once again, more of an emphasis has been placed
on good outdoor areas, and large, warren-like indoor
deathtraps. Puzzles abound in Dissolution, and are used
effectively to significantly enhance the gameplay.
New Weapons
Lava Nails:
 |
Lava nails are armour-piercing
"hot shots" from the Nailgun. They
inflict more damage than regular nails, and are
especially effective against armoured monsters
such as the Hellknight. Avoid deathmatch
opponents with lava nails! |
 |
Multi-Grenades:
 | Fired like regular grenades, when
they hit the floor they divide into five separate
grenades which split up into a
"starburst" effect for a much increased
radius of damage. Drop this into a pit of ogres,
and watch the gibs fly! |
 |
Multi-Rockets:
 |
Fired like regular rockets, they
split into four rockets, which then seek separate
targets. While not as effective as the regular
rocket against a single opponent, they are very
useful when being attacked by a flock of scrags. |
|
Plasma Cells:
 |
These are an additional mode to
the Thunderbolt, which fires a plasma energy
ball. The shot "grounds out" in it's
target, impacting with powerful tendrils of
lightning. |
 |
New Powerups
Anti-Grav
Belt:
 |
The theory is simple here; it
counters the force of gravity and allows the
player to make difficult jumps. In reality, it's
often more of a hinderance than a help, and
should only be used when you REALLY must get to
that ledge up there. |
Power Shield:
 |
This shield significantly
decreases the damage you receive from most enemy
attacks. This can be used as a very effective
weapon in Deathmatch, to ram your opponent. |
New Monsters
Phantom
Swordsmen:
 |
The first time I saw these, I
nearly pissed myself laughing. Until they sliced
me to ribbons, of course. These disembodied
spectral swords chase after you like something
out of Bedknobs and Broomsticks. |
Electric Eels:
 |
Far worse than the Rotfish, these
underwater pests can fry you from many feet away
as well as give you a nasty bite. |
Statues:
 |
Some
of those statues are not what they seem to be.
Walk past without being careful, and you could
have a bunch of Knights or Hellknights knocking
at your back door. |
Hell spawn:
 |
An upgrade to the original Quake
Spawn, this is a much quicker and deadlier
adversary. |
| Multi-grenade
Ogres: |
You thought you had it all your
own way, didn't you, blasting all those poor,
defenceless monsters with your multi-grenades.
Well, Quake get's his own back here, doesn't he?
Eat a bunch of pineapples, punk! |
Wrath:
 |
These are the Overlord's evil
minions. They're like a Scrag on speed, and fire
plasma bolts at you. |
Overlord:
 |
This robed skeletal figure
ominously floats around the environment,
attacking you with a player-tracking ball of
energy which explodes on impact |
There are two other monsters, the Guardian, and the
end-game boss. If I told you too much about these, it'd
just spoil the surprise, wouldn't it?
New Environmental Hazards and Effects
Pendulums:
 |
These razor-sharp blades swing
from the ceiling when you're least expecting it.
Don't get cut-up about it. |
Lightning
Shooters:
 |
These,
er, shoot lightning. They can be directed at any
angle, and may move about, so make sure you're
wearing your rubber underwear. |
| Lava Nail
Shooters: |
Avoid. You just don't want to
know. Use someone else as a human shield if
necessary. |
| Buzz Saws: |
Someone decided it'd make things
even more fun if the ogre's gib-o-matic chainsaw
had a life of it's own. Be careful when you turn
your back on that dead ogre, now. |
| Earthquakes: |
The older, and more violent,
brother of Armagon's earthquake. Tend to hang
around lava traps at the most inopportune
moments. |
Multiplayer Games

As well as the ubiquitous Deathmatch and Cooperative
settings, Dissolution also offers some excellent new
Teamplay options. Teamplay is an interesting combination
of co-op and deathmatch. As players join the game, the
computer places them on teams, with different colour
uniforms. Here are the various, er, varieties which are
available.
Tag: It's the game you played
as a kid, with a few unimportant differences; Weapons of
mass destruction. Lava pits. You get the idea. Grab the
Tag Token and you'll be awarded with three frags for
every subsequent kill. Do it five times, and the Quad
Damage is yours.
Capture the Flag (CTF): Popularised by
paintballers, this variation on a theme is the one being
most played on the internet at the moment, and damn good
fun it is too. Capture the enemies' flag, and take it
back to your own base to score. Be careful to defend your
own base properly, though, as your opponent is trying to
do the same thing. At last, find a use for those annoying
snipers in your clan- put them in defence.
One Flag: Two teams, one flag, all-out gib-fest. Find
the flag, grab the flag, head for the enemy base.
Three Team: This CTF variation adds a third team
into the mix. The grey team can grab either team's flag,
but they must take it to the opposite team's base to
score.
In addition, there are a number of new features only
available in multi-play.
Vengeance Sphere: Get one of these and you
are the lucky one. Come up against one, and you're not.
Reminds me of all those old Hammer films.
Random Powerup Respawn: At last! The lurkers
are finally defeated. They can hang around waiting for
that quad damage for ever now!
Grappling hook: The unofficial "best new
weapon" finally becomes official. You can fire the
grappling hook into a wall or ceiling, then reel it in to
be dragged to where it's stuck.
Conclusion
A worthy addition to the Quake family. While it may
not be as original and innovative as Armagon, the
gameplay and variety is far better. If you love Quake,
buy it.

Richard Brindley
for Game-Over!
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