Review by Dale Wilks
Name: Pod
Publisher: Ubisoft
Format: CD
Available: Out now
Requires:
O/S: Windows 95
Processor: P120/P166 MMX/P60 with 3D card
RAM: 16Mb
Graphics: Card capable of 640 x 480 in 16bit (Hi colour) mode
CD-Rom: X4
Soundcard: 16bit soundcard
Tested on:
O/S: Windows 95
Processor: AMD K6-166 MMX
RAM: 32Mb
Graphics: 2Mb SVGA & Orchid Righteous Voodoo Graphics
CD-ROM: X8
Soundcard: Soundblaster AWE32 & Yamaha DB50XG
Controls: Mouse, Joypad
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Pod
I do like a good driving game. The only trouble is that
they're bloody demanding of your system, in order to create a
realistic sensation of screaming along a dusty road at
ridiculously high speeds. So, if you've got a megged-up PC with
all the wotsits and doodahs going, then you're alright. Intel has
recently launched the MMX series of processors, which basically
have an extended instruction set especially to handle games and
multimedia applications, and Pod is one of the few games
currently available which supports MMX, as well as a selection of
3D cards.
The (quaintly hard-back) manual begins with a cursory attempt
at a story, (expanded upon by the introductory animated sequence)
of which I'll summarise; you are a futuristic cop, and you read
that a mining incident has uncovered a deadly fungus, called Pod.
Pod has the ability to destroy everything in it's path as it
spreads, and because no-one has yet found a way to destroy it,
the only answer is to evacuate the doomed planet. You are one of
the few left on the surface, and it appears that there is only
the one ship left that's capable of leaving the atmosphere. You
aren't the only one who wants to get to it however, and there
ensues a life and death race across the city to get to it...
Pants, eh? Anyway, with that out of the way, it's down to some
serious racing, as you and eight opponents scramble
hell-for-leather across the desolate landscapes towards your
goal. First
you've got to install the thing, and Pod is another one of those
games which elbows its way in rudely and installs Direct X over
the top of your existing installation, without so much as a
bye-your-leave. Argh. I've now created a subdirectory containing
the latest versions of my sound and graphics card drivers,
especially for those oh-so-precious moments when you realise that
your old ones have been overwritten, because they're not
'Microsoft certified'. Ho hum. The other problem-ette was that
even though the installation routine seems able to detect whether
you have an MMX processor, it can't tell whether you have a 3D
card installed. In this case, you must manually copy the correct
loader from the game CD to your hard drive. There's no mention of
this in the manual though, so you may need to do a little digging
in order to ascertain which is the correct executable.
Once
installed and started, the main menu presents an array of options
and game styles, and I found some of the menu descriptions to be
a little ambiguous, particularly the time trial options which had
me constantly referring to the manual. Still, it is French after
all. For those with vanilla Pentium-based systems, there are
several graphics options which can be toggled on and off, in
order to increase the frame rate. (Alternately you can set the
game to do this by itself, in order to get the optimum turn of
speed.) Not only can the difficulty level be set, but the damage
mode. That's right, on the 'normal' and 'hard' levels your car
incurs damage, and you can change the mode to global (the whole
car is affected) or set (different parts of your car can be
damaged). The types of games available are;
Single Race
You race 8 opponents on a track of your choice
Championship
You race on all the tracks, and the winner is the driver with
the most points after the final race. There are three
championship modes, normal, custom (you set the order of the
tracks) and random (the order of the tracks is set randomly)
Duel
You against one other driver
Time Attack
You race against the clock, with a ghost car replaying your
best lap.
Once a race has been selected, you are required to select a
car from the eight available. Each one looks very different, as
well as having different levels of five attributes - speed,
acceleration, grip, handling and brakes. These levels can also be
adjusted to suit your particular driving style. I found that
after a while I was able to lower the level of braking power I
had and increase the speed and acceleration. After this is done,
it's onto the track.
Pentium & MMX versions
It's odd - I couldn't really see a difference between these
too. Both versions ran at an acceptable frame rate on my system,
but I didn't see the MMX improvements I was expecting. It looks
reasonably nice though - very playable.

Pentium version
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MMX version
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3DFX Version
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3DFX version
WOOOOOOOOOOOOWWWWW! My eyes nearly popped out their sockets
at this!
Awesome, high-resolution, multi-coloured, mip-mapped,
beeeyootiful graphics, but wait until you see 'em move! Smooth as
a babies' bum it is, (on the box, there is a boasted frame rate
of 80 frames per second! Hmmm...) and reason enough to own a 3DFX
card. Indeed, if you own one already, then Pod is an essential
purchase, if only to show your friends what it can do. Believe me, your
console-owning chums will turn a pale green, shuffle their feet
and make their excuses when you show them this. The tracks can
only be the product of a twisted mind. They twist, they turn,
they loop over themselves, and they have all manner of nasty
obstacles to avoid and 90 degree turns which appear from nowhere.
They look great too, often adorned with resplendent sunsets,
towering skylines and alien-looking flora. As your chosen vehicle
negotiates the hills, ramps and turns, it bounces and leans
realistically. Brilliant. The steering of your car takes a little
getting used to at first - a tap on one of the directions is
usually enough to avoid an opposing vehicle or line your car up
properly for a jump. Steering harder however, causes your car to
skid wildly, leaving black marks on the tarmac. After a while
though this becomes a much-practised technique - it is often
necessary to skid your car around a corner, in order to make it
without hitting a wall! As mentioned, the cars accrue damage on
the harder levels, but every track features a 'pit lane' that
fixes things.
CD-based techno thuds away in the background without being too
obtrusive, but the more prominent sounds are the roar of your
engine, the squeal of tyres and the resounding crunch as you make
a jump and fall back to earth. (Actually it's not earth, but you
get the point don't you?) I had a problem with the sound though -
it kept jumping, even though the CD-based stuff was fine. The
latest sound drivers didn't fix the problem either, and I think
other people have experienced this too. I think the problem is
likely to be DirectX related (no surprises there then).
The final thing to mention is the multiplayer options that Pod
offers. As well as being
able to play up to 8 mates on a network, you can also play over
the internet. One of the best features though, is the ability to
connect to Ubisoft's Web site (if you can get through - I never
could!) and download extra tracks and cars. There are already
several available, and so like Quake, Pod is able to grow. Good
value for money, then.
So, should I rush out and buy it?
If you're a Pentium or an MMX owner, then I'd suggest that you
buy Pod only if you're a fan of the genre. Sure, Pod can hold
it's own amongst any currently available racing game, but it is
just a racing game. However, the multiplayer options, together
with the plethora if tracks and cars (with more becoming
available) may be enough to tempt you. If, on the other hand,
you're the owner of a spanky 3D card, then go and buy it now!
Sure, they say that graphics do not maketh a game, but what
graphics! They're just the icing on an already very tasty cake.

Dale Wilks for
Game-Over!
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