iM1A2 Abrams You've been sitting in a steel shell at combat stations for
over 2 hours now, and you're starting to get fed up of it. Your
orders were to hold and defend, pulling back only if casualties
started to become heavy. Welcome to modern armoured combat.
But first... Let's start at the beginning. When you first install the game, you have the choice of either a standard or custom installation, letting you choose pretty much any size from a couple of meg, to a couple of hundred. Obviously, the more you copy to your hard drive, the faster it runs, as it won't have to keep accessing the CD. When you run the game, you're treated to the customary title sequence. Trouble is, it's not that good. In fact, I'd say that Armoured Fist (a tank sim from Novalogic, a couple of years old now) had a better sequence. Still, you shouldn't judge a book by its cover or a game by its titles, should you? When you first start the game, you can leap straight into the action with a Quickstart option, or create a commander from the Dossier option. This allows you to create your budding tank commander within the game, giving him (or her) a name, picture, and unit insignia. You can also name the Company and Platoon you will be working with, or just accept the defaults the game gives you. Bit of a tweaker? From the front screen you can also go to the Configuration Options screen. Here you have two options. For the normal person, just go through the basic options, changing overall gameplay settings, such as Beginner, Intermediate, Advanced, and Expert. Machine speed is catered for using Slow, Moderate, Fast and Very Fast, which sets the graphics options to best performance under your system. You also select control method and audio settings here. But, if you like to tweak things to your own particular preferences, you can go to the Advanced Options screen. Here you select realism settings in detail, broken down into game types, and multiple graphics detail settings, providing loads of options to fine tune the sim to your own personal preferences and machine specifications. Just before you decide it's time for some serious action, the
only other option on the main screen is the M1A2 history. From here you can also set up multi-player games, which can be across a network, modem link or direct serial cable. In this mode, you and your opponents play either co-operatively, all running your own tanks on the same side, trying to accomplish the mission objectives, or competitively, with one player running the US forces, and another running the Russian forces.
Enough, already! Let's shoot something! Ok, so it's time to leap into the tank, roll out onto the battlefield, and lay waste to the enemy hordes. Selecting either Single Mission or Campaign from the main menu takes you onto the theatre selection. There are three theatres of operation, namely (in order of difficulty), the Persian Gulf, Bosnia, and Ukraine. From here, you can also go to the CIA archives at Langley (no, not to blow them up) and view all the vehicles you might expect to encounter in the field. Each vehicle comes with basic stats and some background info, sometimes with valuable information regarding weak spots, and other things you may turn to your advantage in combat. When you start a campaign, you first select your theatre of
operations out of the three described above (there is no training
theatre, which I thought was a little remiss), then choose a
scenario. The scenarios for each theatre differ in force
composition and starting locations, and length of campaign (if
you survive long enough, that is). You can then select your rank.
If you choose to be a Captain, you can choose deployment forces
from a list, and have control of all friendly forces during the
battles, but selecting the Lieutenant tabs for your uniform means
that although you have control over the company Team, all
campaign decisions are made by higher authority, ie, the
computer. Now it's time for the mission briefing. You're told (depending on the mission type), of your objectives, friendly forces under your command, (which can be selected if you're a Captain), and suspected enemy forces and objectives. Then you hit the deploy button, and you're on the way. Stare at an uninspiring loading screen for a few moments, and then you're on the battlefield. Where's the ignition on this thing??? You start from the Commanders position within the tank (called the Buttoned position). This is where you get to play with the electronics suite that you saw in the video, and will probably be where you spend most of your time. It consists of three panels and a periscope view above.
The drivers position has less to see. The only other screen you'll be using is the MFD map display. I care about the environment. The terrain you drive over is basic, to say the least. There is very little terrain detail such as trees, hedges or ditches, all of which can be invaluable to a tank commander preparing a defence, but there are plenty of hills. The vehicles themselves look good, and seem to be well modelled. They sound good too, with main guns going off, incoming and outgoing artillery and rocket barrages, radio reports, engine noises, and the machinery whirring away as you slew the main gun onto target, or turn the CITV to check out the latest contact report, and even the clanging of the hatch as you stand up for a moment to check out a target with binoculars. The manual is good too, with detailed descriptions of all the tank positions, and all the other information you need to play the game. There's also a few sections in the second half of the manual, telling you about vehicles, organisations of regiments and divisions, tactics and theatre descriptions. The one thing that lets the game down rather heavily is the AI. It seems fine sometimes, and then very poor at others. For example, I had manually spotted a small group of Russian tanks on the horizon, so I jumped to the gunners position, and destroyed all four tanks. All this time, the other three tanks in my platoon just sat there. Another occurrence was an accident. I'd mis-set a waypoint for a tank platoon that went right next to an enemy squad of BMP's. So the tanks went rolling right past them without firing a shot, and the Russian BMP's also seemed to ignore the four American tanks that just drove right through their formation. It wasn't until I noticed on the MFD map where the tanks were in relation to the BMP's that I told them to specifically attack that target, and the BMP's were swiftly dispatched. Surely in a real combat situation, a tank commander would rather shoot an enemy vehicle than have to swerve to avoid it, no matter what his commander told him? In summary, then. It's a good game, which is fun to play, but it just seems to be lacking something. Maybe a bit more terrain (although the manual does say that this would put too much of a strain on the processor, which is why they left it out.) Maybe more levels of command. Don't get me wrong, this game is not a turkey by a long shot, but I just feel that it needs a little bit more to really get there... Maybe I'm just being picky.
Tim Still for Game Over! | ||||||||
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