  
You know what? I think I'd be
bl**dy skill at flying a fighter jet. I've flown
simulations of the EF2000, F-14, F-15, F-16, F-18, A-10,
and loads of others too, including the odd attack
helicopter or 6. Yeah, piece of cake. Take off, loose off
a few AGMs at a passing convoy, score a few incoming
bandits with the odd sidewinder missile, and be back in
time for tea and hot buttered scones. No worries. The
F-22 may be LockheedMartin's latest and greatest
multi-role aircraft, but I clambered into the virtual
cockpit with a not insignificant degree of equanimity all
the same.
You may remember that a few months ago Interactive Magic
and Novalogic were in the midst of a pitched battle
regarding the use of the F-22 Raptor mark and the aircraft's
likeness, etc. Basically, Novalogic tried to block
Interactive Magic's use of them, as Novalogic also have
an imminent F-22 sim. Anyway, the matter's all resolved
now, so we can look forward to a clutch of games based on
the F-22, of which this is the first. (Discounting
Novalogic's previous F-22 Lightning, which was released
before the real aircraft's roll out, and which many
people feel is more of a game than a sim anyway.)
The immediately noticeable thing about iF-22 is a) it
comes with a huuuge map of Bosnia and the Gulf, and b)
(OK, two noticeable things then) is that the manual is an
impressive, spiral bound jobbie. Hurrah!There are two
CD's included, 1 for the Bosnia theatre and 1 for the
Ukraine theatre. Installation is easier than
arm-wrestling Mr Bean (if, er...he was real, and liked a
bit of an arm wrestle), and fully customisable, so you
can install the bare minimum, or go for the full monty
and tearfully wave goodbye to 600Mb of hard drive space.
You can even choose to install DirectX or not! Jings!
Upon loading the game, an introductory sequence presents
itself. Standard stuff - you see an F-22 smoke a couple
of buildings and then a couple of MIG-29s. No SAM's,
though, and when the bogies are hit by missiles, they,
umm... break into 3 pieces. Hmmm, interesting. The menus
(or 'PDA') are purely functional, and after calibrating
my joystick (which seems a little odd to me - this is a
Windows 95 game after all, and I've already calibrated it
from the Control Panel) I hit the 'Instant Action'
button. After what seems like several aeons, the pilot
(ie. me) is plonked firmly in the cockpit.
State of the art

What a dull an uninteresting cockpit it is too! The three
MFD's (multi-function displays) take up a large part of
the cockpit. I much preferred the system utilised in
EF2000 (which I'm going to be using as a yardstick here,
I think!), where the MFD's are placed out of the field of
view and can be looked at by scrolling the cockpit down.
Maybe that's how the real F-22 is, I dunno. I don't like
it though, although I'm sure some will. The cockpit
appears very flat and drab too, nothing like EF2000s
virtual cockpit and glowing displays. Looking out of the
cockpit reveals a flat mass above you which are clouds,
apparently. I'm pretty sure they don't look like that
though! Below you are the hills, valleys, buildings and
roads, and at 30,000 feet they look brilliant. Very
photo-realistic. Skim the ground at a few hundred feet,
and things look quite different though - either a mess of
pixels that seem to 'pop up' as you get near, or with a
3D card, a dirty, smudgy mess. Yuk.
They're your brown trousers, they are
'Ah' you think 'I can live with that though - I don't
spend a lot of time looking at the ground. The combat
graphics are what's important.' Oh dear. Fire a missile. Go on! See that
solid, white trail that your missile leaves in it's wake?
That's smoke, that is. (It has been described as
'toothpaste', and that /is/ how it looks!) OK, now shoot
something. See that scattering of black pixels? That's an
explosion, that is. OK, now select an external view mode.
See that odd looking, pixelly thing which somehow seems
to stand out against the lovely landscape? That's you,
that is. The word 'arse' springs to mind. It gets worse.
Fly too low, or hit a snow-covered hill (might as well be
a giant sheep, mind you), and do you witness a
cataclysmic explosion, from some dynamic camera angle? Do
you hear the grinding and twisting of metal, or see a
heart-stopping crash landing, before your aircraft
gracefully slides into the trees? Nope. The screen goes
black, and you get a static picture of an F-22 crashing
with it's nose being broken off.
There are other problems as well. There have been reports
that the sound occasionally only comes from one channel,
and sometimes none at all. More seriously, the game seems
incredibly jerky, even with a 3D card. That is, if you
can get the game to work at all. It seems that iF-22 will
only work properly if you have a very specific
combination of drivers installed on your machine. Indeed,
after a week or so I decided to install the latest
version of Microsoft's DirectX (5) on my PC, to see if
there was any performance increase. Trying to play iF-22
after that resulted in my joystick not working properly,
and the game crashing completely when I tried to switch
to an external view mode.
Eject! Eject!
It's a pity really, because there appears to be a decent
game in there. A wide selection of enemy and friendly
units, training missions, and a good dynamic campaign.
The crux of the matter is that iF-22 feels and looks like
a beta version, and nobody should be expected to pay for
buggy, drab-looking software. Maybe after a few patch
releases it'll be worth considering, but I can't
recommend it at the moment.
| iF-22 by Interactive Magic |
| Specs |
O/S |
Processor |
RAM |
Graphics |
CD-Rom |
Soundcard |
MMX |
Direct3D |
| Required |
Win95 |
P90+ |
16Mb+ |
SVGA |
X4 speed |
All major cards |
No |
No |
| Tested On |
Win95 |
AMD K6/P166 MMX |
32Mb |
2Mb Matrox Millenium & Orchid Righteous 3D |
x8 speed |
SB AWE32 & Yamaha DB50XG |
Yes |
Yes |
Dale Wilks for Game Over!
|