Border Zone

[Border Zone Image]

Washington and Moscow are the capitals of the Superpowers, but the cold War is fought at the front: in Eastern Bloc countries like Frobnia and adjacent neutral countries like Litzenburg. In these countries, where all strangers are suspect and all actions observed, paranoia and vulnerability are inescapable. In these countries, innocent travelers get caught in the web of international espionage. This is the setting for Border Zone. Border Zone consists of three chapters. In each chapter, you play a different character (an American businessman, a Western spy, and an Eastern spy) involved in unique puzzles and goals. The chapters take place at different times and at different locations; as a player, you will get the most satisfaction if you play the chapters in order. Border Zone has a built-in clock which drives the story forward. Unlike other Infocom stories, the clock in Border Zone continues to tick even while you stop to think. So if you find yourself in a dangerous situation, you can't just sit back and relax. Whether you type in a command or not, characters will move around, events will happen, and the story will proceed.

Overview

Title Border Zone
Working Title Spy
Author Marc Blank
Difficulty Standard
Product Code IE1

Game Statistics

Rooms 111
Words 803
Objects 42
Opcodes 11273

Packaging Details

Border Zone used the newer standard box format (much the same as the standard "book-like" box but with a slipcase containing a cardboard tray which contained all the package elements). It contained "I am Frobnia" tourist guide and phrasebook, a business card from "Riznik's Antiques", a Frobnia National Railway matchbook, and a map of the border.

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This page was freely adapted from Peter Scheyen's excellent Infocom Site