The Solution to
Journey made by Erik Futtrup, Denmark
(revised 4/6-1993), thanks to Paul David Doherty
email: futtrup@daimi.aau.dk
|
| Part I |
|
| Shop: |
Buy Map |
| Tavern: |
Accept Minor |
| Path: |
Minar scout, right, Minar scout, Praxis: Examine bodies, proceed, scout, follow smoke |
| Hut: |
Tell truth, look around |
| Stream: |
Esher: Examine stream, find gold, find gold, cast elevation at Tag |
| Lake: |
Proceed |
| Cave: |
Cast glow on staff, enter pool |
| Nymphs: |
Hide, in smelly cave: take torch, treasury: take amulet, proceed, put amulet in pool
In smelly cave: dive and get amulet, back with Minar |
| River: |
Cross upstream |
| Mountain: |
Either use glow on map or: Left, Right, Right, Left, Left, Left |
| Part II |
|
| Caves: |
Proceed past door with rune. Be sure to go as far
Forward as possible, Back, Cast Tremor |
| Prison: |
Cast Flare, Cast Elevation on Bergon |
| Orcs: |
Cast Mud |
| Stairs, Left: |
Cast Elevation and Wind |
| Stairs, Right: |
Exit |
| After Snake: |
Bergon: Return
Praxis: Lightning on Stump, down, back
Tag: Say: "b'ran Agrith" (in caves, you can can ask Hurth about Elves) |
|
| Praxis Route: |
Down, go around, examine walls, Esher do his job. |
| By Elves: |
Cast Rain |
| Part III |
|
| Around Orcs: |
Gate: Read Runes (Backwards!!), Say:"Lorem" |
| Past Orcs: |
Cast Tremor, Cast Elevation, Procede,Cast Tremor |
| To Help Bergon: |
Mix Reagent & Water |
| Mines: |
Old Mine (Return)
New Mine: Examine walls, back, in, examine walls, Get Red Rocks |
| Right: |
Crude Path: Hurth Down
Ornament Path: Use Key, Use Reagent with Fire |
| Part IV |
|
| Trees: |
Cast Flare |
| Go Milky Way: |
|
| Control Room (CR): |
Examine controls |
| Pits: |
Cast wind (notice symbols - differs from game to game) |
| CR: |
Left dial: Source, Right dial: Destination (it is a kind of teleporter). |
| CR: |
Teleport pick-axe from pit 2 to pit 1 using the dials. |
| Pits: |
First Pit : Mine rock |
| CR: |
Left dial : pit 1
Right dial: pit 3
Quickly: Back, down |
| Ruin: |
Accept Umber |
| In Cell: |
Use Reagent with Fire at stones |
| Out: |
Cast flare to call attention |
| The Others: |
|
| Orcs: |
Inventory, Use Red Rock, Run for it |
| Part V |
|
| Bird: |
Mix Air and Water |
| Cave: |
Stay, Get Advice, Examine Sack, Mix Black Reagent
with Fire, Use it on Staff, leave |
| Town: |
|
| Shop: |
Trade telescope for gray stone |
| Tavern: |
Invisibility spell (notice <name> - differs from game to game) |
| Inn: |
Check In |
| Warf: |
Hire <name>'s ship |
| Town: |
Sleep out |
| Notice: |
The colours of the reagents differs from game to game, so it may not be the same as in the following: |
| Cell: |
Mix Gray Reagent with fire, Cast Tremor, Use on Sheriff |
| Ship: |
Relax, Cast Elevation on Tag, Cast Wind Spell |
| Demon: |
Mix Yellow Coarse with Red Coarse. Add White Coarse |
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| Solved: 1989-10-03 (C) |