The Solution to
Journey made by Erik Futtrup, Denmark
(revised 4/6-1993), thanks to Paul David Doherty
email: futtrup@daimi.aau.dk
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Part I |
|
Shop: |
Buy Map |
Tavern: |
Accept Minor |
Path: |
Minar scout, right, Minar scout, Praxis: Examine bodies, proceed, scout, follow smoke |
Hut: |
Tell truth, look around |
Stream: |
Esher: Examine stream, find gold, find gold, cast elevation at Tag |
Lake: |
Proceed |
Cave: |
Cast glow on staff, enter pool |
Nymphs: |
Hide, in smelly cave: take torch, treasury: take amulet, proceed, put amulet in pool
In smelly cave: dive and get amulet, back with Minar |
River: |
Cross upstream |
Mountain: |
Either use glow on map or: Left, Right, Right, Left, Left, Left |
Part II |
|
Caves: |
Proceed past door with rune. Be sure to go as far
Forward as possible, Back, Cast Tremor |
Prison: |
Cast Flare, Cast Elevation on Bergon |
Orcs: |
Cast Mud |
Stairs, Left: |
Cast Elevation and Wind |
Stairs, Right: |
Exit |
After Snake: |
Bergon: Return
Praxis: Lightning on Stump, down, back
Tag: Say: "b'ran Agrith" (in caves, you can can ask Hurth about Elves) |
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Praxis Route: |
Down, go around, examine walls, Esher do his job. |
By Elves: |
Cast Rain |
Part III |
|
Around Orcs: |
Gate: Read Runes (Backwards!!), Say:"Lorem" |
Past Orcs: |
Cast Tremor, Cast Elevation, Procede,Cast Tremor |
To Help Bergon: |
Mix Reagent & Water |
Mines: |
Old Mine (Return)
New Mine: Examine walls, back, in, examine walls, Get Red Rocks |
Right: |
Crude Path: Hurth Down
Ornament Path: Use Key, Use Reagent with Fire |
Part IV |
|
Trees: |
Cast Flare |
Go Milky Way: |
|
Control Room (CR): |
Examine controls |
Pits: |
Cast wind (notice symbols - differs from game to game) |
CR: |
Left dial: Source, Right dial: Destination (it is a kind of teleporter). |
CR: |
Teleport pick-axe from pit 2 to pit 1 using the dials. |
Pits: |
First Pit : Mine rock |
CR: |
Left dial : pit 1
Right dial: pit 3
Quickly: Back, down |
Ruin: |
Accept Umber |
In Cell: |
Use Reagent with Fire at stones |
Out: |
Cast flare to call attention |
The Others: |
|
Orcs: |
Inventory, Use Red Rock, Run for it |
Part V |
|
Bird: |
Mix Air and Water |
Cave: |
Stay, Get Advice, Examine Sack, Mix Black Reagent
with Fire, Use it on Staff, leave |
Town: |
|
Shop: |
Trade telescope for gray stone |
Tavern: |
Invisibility spell (notice <name> - differs from game to game) |
Inn: |
Check In |
Warf: |
Hire <name>'s ship |
Town: |
Sleep out |
Notice: |
The colours of the reagents differs from game to game, so it may not be the same as in the following: |
Cell: |
Mix Gray Reagent with fire, Cast Tremor, Use on Sheriff |
Ship: |
Relax, Cast Elevation on Tag, Cast Wind Spell |
Demon: |
Mix Yellow Coarse with Red Coarse. Add White Coarse |
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Solved: 1989-10-03 (C) |