Resident data ends at 599c, program starts at 599c, file ends
at 17a70
Starting analysis pass at address 599a
End of analysis pass, low address = 599c, high address = 131c4
[Start of code]
-------- some code here --------
Routine R0214, 0 locals
JE Ge9,#21 [FALSE] L0003
PRINT "It is a shiny brass lamp"
TEST_ATTR Geb,#0d [TRUE] L0001
PRINT_RET ". It is not currently lit."
L0001: CALL_VS R0377 (Geb,#49) -> -(SP)
JL (SP)+,#1e [FALSE] L0002
PRINT_RET ", glowing dimly."
L0002: PRINT_RET ", glowing brightly."
L0003: JE Ge9,#35 [FALSE] L0004
CALL_VN R0059 (#2d,Geb)
RTRUE
L0004: JE Ge9,#4a [FALSE] L0005
PRINT_RET "Rubbing the electric lamp is not particularly
rewarding. Anyway, nothing exciting happens."
L0005: JE Ge9,#2d [FALSE] L0007
CALL_VS R0377 (Geb,#49) -> -(SP)
JG (SP)+,#00 [TRUE] L0006
PRINT_RET "Unfortunately, the batteries seem to be dead."
L0006: RFALSE
L0007: JE Ge9,#0101 [FALSE] L0010
JE G1e,#0101 [FALSE] L0008
PRINT_RET "Those batteries are dead; they won't do any good at
all."
L0008: JE G1e,#0100 [FALSE] L0009
CALL_VN R0378 (Geb,#4a)
RTRUE
L0009: PRINT_RET "The only thing you might successfully put in the lamp
is a fresh pair of batteries."
L0010: RFALSE
Routine R0215, 0 locals
JE Ge9,#2d [FALSE] L0001
SET_ATTR
Geb,#09
CALL_2N R0065 (Geb)
RFALSE
L0001: JE Ge9,#2e [FALSE] L0002
CLEAR_ATTR Geb,#09
L0002: RFALSE
Routine R0216, 0 locals
JE Ge9,#0100 [FALSE] L0002
JIN G1e,"small bottle" [FALSE] L0001
PRINT_RET "You're holding that already (in the bottle)."
L0001: RFALSE
L0002: JE Ge9,#0101 [FALSE] L0004
JE G1e,#19,#008c [FALSE] L0003
CALL_VN R0059 (#43,Geb)
RTRUE
L0003: PRINT_RET "The bottle is only supposed to hold liquids."
RFALSE
L0004: JE Ge9,#43 [FALSE] L0010
GET_CHILD "small bottle" -> -(SP) [FALSE] L0005
L0005: JZ (SP)+ [TRUE] L0006
PRINT_RET "The bottle is full already."
L0006: JIN "stream",G00 [TRUE] L0007
JIN "spring",G00 [FALSE] L0008
L0007: INSERT_OBJ "bottled water","small bottle"
PRINT_RET "The bottle is now full of water."
L0008: JIN "pool of oil",G00 [FALSE] L0009
INSERT_OBJ "bottled oil","small bottle"
PRINT_RET "The bottle is now full of oil."
L0009: PRINT_RET "There is nothing here with which to fill the bottle."
L0010: JE Ge9,#61 [FALSE] L0014
GET_CHILD "small bottle" -> -(SP) [FALSE] L0011
L0011: JZ (SP)+ [FALSE] L0012
PRINT_RET "The bottle is already empty!"
L0012: GET_CHILD "small bottle" -> -(SP) [FALSE] L0013
L0013: REMOVE_OBJ (SP)+
PRINT_RET "Your bottle is now empty and the ground is now wet."
L0014: RFALSE
Routine R0217, 0 locals
JE Ge9,#42 [FALSE] L0001
REMOVE_OBJ "bottled water"
CALL_VN R0059 (#42,#19)
RTRUE
L0001: RFALSE
-------- more code here --------
[End of code]
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[Start of text]
S001: "ADVENTURE"
S002: "
The Interactive Original
By Will Crowther (1973) and Don Woods (1977)
Reconstructed in three steps by:
Donald Ekman, David M. Baggett (1993) and Graham Nelson (1994)
[In memoriam Stephen Bishop (1820?-1857): GN]
"
S003: "960912"
S004: "6/2"
S005: "a"
S006: "You can't go that way."
S007: "the"
S008: "the"
S009: "the"
S010: "the"
S011: "the"
S012: "the"
S013: "the"
S014: "the"
S015: "the"
S016: "the"
S017: "the"
S018: "the"
S019: "Darkness"
S020: "It is pitch dark, and you can't see a thing."
S021: "As good-looking as ever."
S022: "Nameless item"
S023: "your former self"
S024: "You are standing at the end of a road before a small brick building.
Around you is a forest. A small stream flows out of the building and down a
gully."
S025: "It's a small brick building. It seems to be a well house."
S026: "The road is dirt, not yellow brick."
S027: "The trees of the forest are large hardwood oak and maple, with an
occasional grove of pine or spruce. There is quite a bit of undergrowth,
largely birch and ash saplings plus nondescript bushes of various sorts. This
time of year visibility is quite restricted by all the leaves, but travel is
quite easy if you detour around the spruce and berry bushes."
S028: "You have walked up a hill, still in the forest. The road slopes back
down the other side of the hill. There is a building in the distance."
S029: "It's just a typical hill."
S030: "the"
S031: "Why not explore it yourself?"
S032: "You are inside a building, a well house for a large spring."
S033: "The stream flows out through a pair of 1 foot diameter sewer pipes. The
only exit is to the west."
S034: "The pipes are too small."
S035: "The stream flows out through a pair of 1 foot diameter sewer pipes."
S036: "Too small. The only exit is to the west."
S037: "It's just a normal-looking set of keys."
S038: "There are some keys on the ground here."
-------- more text here -------
S265: "Maze"
S266: "You are in a maze of twisty little passages, all different."
S267: "You are in a little maze of twisting passages, all
different."
S268: "You are in a maze of twisting little passages, all
different."
S269: "You are in a little maze of twisty passages, all different."
S270: "You are in a twisting maze of little passages, all
different."
S271: "You are in a twisting little maze of passages, all
different."
S272: "You are in a twisty little maze of passages, all different."
S273: "You are in a twisty maze of little passages, all different."
S274: "You are in a little twisty maze of passages, all different."
S275: "You are in a maze of little twisting passages, all
different."
S276: "You are in a maze of little twisty passages, all different."
-------- more text here -------
[End of text]
[End of file]
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