Zork II: The Wizard of Frobozz

Zork II: The Wizard of Frobozz

In Zork II, you will explore a long hidden region of the Empire, a region dominated by the Wizard of Frobozz. The Wizard was once a respected Enchanter, but when his powers began to fade he was exiled by Lord Dimwit Flathead the Excessive. Now bordering on senility, the Wizard is still a force to be reckoned with. Your goal, as you venture into the Wizard's realm, is to avoid his capricious tricks and learn to control his magic.


Overview

Title Zork II: The Wizard of Frobozz
Authors Marc Blank and David Lebling
Difficulty Advanced
Product Code IZ2

Game Statistics

Rooms 86
Words 684
Objects 50
Opcodes 6804

Packaging Details

The old "Folio" packaging of Zork II consisted of a blister pack (i.e. card with plastic tray) with either 5.25" disks or 8" disks. The only documentation was a piece of paper with the instructions.

The re-release of Zork II used the standard box format which consisted of a grey box with coloured horizontal stripes. It contained "G.U.E. on nine zorkmids a day" - a traveler's guide, an instruction manual, a Bozbarland travel brochure, and a Grayslopes travel brochure.

The release of the Zork Trilogy included all three Zorks, "The GUE: A History" by Froboz Munbar, a zorkmid, a map, a Bozbarland travel brochure, a Grayslopes travel brochure, a stock certificate, and a letter from the Chairman of the Board of FrobozzCo.

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This page was freely adapted from Peter Scheyen's excellent Infocom Site