------------------------------------------------------------------------------ ARTICLE 1: SAPPHIRE & STEEL: PETER J HAMMOND Assigned! by Jamie Woolley Creator and writer P J Hammond recalls the origins of `Sapphire and Steel' From `TV Zone' issue 37 (December 1992) It's ten years since "Sapphire and Steel", ATV's twice-weekly Time thriller, was last on the air, and the final time we saw the unfortunate investigators they were trapped in Nowhere, which strangely resembled a roadside cafe. However, along with other classics of bygone years, ITC have been releasing the entire series on video, and the sales of the tapes have been very impressive. As the creator of the radiant Sapphire and the cold-hearted Steel, Peter Hammond have a vested interest in their renewed popularity. He always wanted to write, even when he was at school, but didn't get into the profession straightaway. Past History "I initially found myself a career in art, which wasn't where I wanted to be. So I left that and took up various other jobs, such as driving vans or being a postman, which enabled me to write in my spare time. But it's a Catch 22 situation - broadcasting companies will not take you on unless you have an agent, yet agents won't take you on until you've had something broadcast." Peter found a way around this by selling a half-hour play to a radio station in Canada, which gave him something to show prospective agents. He then did a few radio plays, but found that wasn't enough to earn a living, and so moved onto writing plays for school's television. "Those plays were for a series called `Going to Work', but after that I didn't get any work for a couple of years. But I persevered at trying to get `in' and eventually I sent an idea in for `Z Cars'. I met the producer who took me to lunch, and told me that he didn't like what I had written, but would I like the job of script editor. He said that he thought I had potential and that the position would give me a chance to learn the trade. "I couldn't write for two years whilst I was script editing, but even so it was ideal, because I had to deal with other writers which was an enormous help. After that, I decided to try my hand at freelancing again, which I have been ever since, writing for shows like `The Gentle Touch', `Hunter's Walk' and `The Bill'. I did mostly police dramas, but there were also a couple of plays I did for TV, and about twelve episodes of `Ace of Wands', which was fun. The `Ace of Wands' stuff led onto some Fantasy plays for children's series like `Shadows' and `Dramarama', and then I decided that I wanted to do a Fantasy show of my own. So I tried `Sapphire and Steel' as a one-off half-hour show for children." Peter approached Thames Television with the idea, but they decided it wouldn't be a success. Southern, the ITV company that used to hold the franchise currently held by TVS, were interested, but it was ATV, the company that preceded Central, that bought the show. However, they made some changes to the programme and it became an adult show which, instead of just being one half- hour episode, ran for 34 episodes over four years. The Concept "The basis of `Sapphire and Steel' came from my desire to write a detective story, into which I wanted to incorporate Time. I've always been interested in Time, particularly the ideas of J B Priestly and H G Wells, but I wanted to take a different approach to the subject. So instead of having them go backwards and forwards in Time, it was about Time breaking in, and having set the precedent I realized the potential that it offered with two people whose job it was to stop the break-ins. It started off with just Sapphire and Steel who did that sort of thing, but then the producer came up with the idea of them being just two of a whole range of detectives, and that's how Lead and Silver came to appear now and again." One distinctive characteristic of the programme is that the central figures of Sapphire and Steel are always shrouded in mystery. It is never revealed where they come from, where their orders come from, or even who they are. Did Peter himself know? "I didn't want to give too much away because once you say where they came from then you are committed. We were thinking of doing a story where we introduced the god-like character behind them, but decided against it. In the final story we did suggest that there were other powers out there, but again we didn't give too much away because that would have spoiled it." Confusing the Viewers Not only were background details thin on the ground, but the plots were also quite complex and needed a lot of careful concentration to be able to follow them through. Surely this combination of lack of information and confusion would only alienate the viewers. "No, strangely enough they didn't seem to mind. However, I was writing the script to a very tight deadline, close to the actual production, and in retrospect I would have liked more time to think them out. But then again, I think it can be a danger when you know what the ending is. When I was writing the second story which was about the old railway station, I had no idea what the ending was, and in a way it came over on the screen and that made it more exciting. But I do think that at eight episodes long it was a bit too long, and if I could go back and do it again, I would edit out an episode's length." The Darkness That particular story concerned haunted railway station and an all-devouring Darkness which fed on the despair of people who had died before their time. In one scene, Sapphire is possessed by the Darkness, and as a result her eyes turned black. However, this was not achieved by using Chromakey - the video effect used to make her eyes glow blue whenever she displayed her special powers. "That was a very difficult effect to do, and Joanna volunteered for it. They were going to use Chromakey, but instead she wore huge black things covering her eyes, but she could only wear them for about a minute at the most, so everything had to be cut together very carefully. But in the end it was very effective. "The script required the Darkness to creep across the set, swallowing everything up, and the way they did it was to film a table, for instance, stop the cameras and then replace the table with an identical one, but which was completely black. So what you see happening in half a minute took several hours to film, which is why the series became very costly." Novelizations Not only are the videos of the programme being released, but the novelization of the first story which Peter wrote when the show was first transmitted is being re-issued by Virgin Books in December with a new introduction "They've asked me to explain a bit more about Sapphire and Steel, but again without giving too much away. Depending on the success of that, they may want to do books of the other adventures, and if they are popular, then there may be original `Sapphire and Steel' novels, as they're doing with the `Doctor Who' books. But it's early days yet. Despite the fact that Peter sees the show as his brainchild, and that he wrote all but one of the televised stories (Don Houghton and Anthony Read wrote the fifth adventure because Peter needed a break), he would be perfectly willing to see other authors writing stories featuring his beloved creations. Yet the novelization was his first and, so far, only book and writing it he describes as a `good experience'. "With television, you have to write subtexts so that you allow for the camera's contribution, which means you can leave lots of gaps. In effect, it's not what you say, it's what you don't say, and you leave a lot for the audience to interpret themselves. But when writing a book, you find you are committed - for instance, you cannot cut away to another scene, and you cannot give an instruction to pick out someone's face which the camera would then show to the audience. You have to write it all and, instead of showing facial expressions, you have to describe what is going on in someone's mind. I find it a very relaxing way to write, but I couldn't get used to writing in the past tense, because television is always written in the present". Trapped in Nowhere The conclusion of the final adventure is memorable for the fact that for one the good guys didn't win. The two detectives were instead trapped in the roadside cafe, suspended in Space, with no apparent way of escape. But what was the reason for effectively killing the characters off? "It was the cost involved, basically. Even though it was almost entirely studio based with only one piece of location filming in the whole series, the time involved in setting up the effects and so on just made it too expensive to produce. Today, the effects would be a lot easier and cheaper to make, which would cut down on the cost enormously. So it was decided to rest the series, but I disagree that it isn't open-ended. The trap could easily be unlocked and they could escape. "Also I felt that I had written enough; too many episodes in a short space of time, and the final story was a sort of full stop. At the same time, it was also a comma, because they could always be brought back. If a production company came to me and said they wanted to make some more episodes, I would go for it, but I would make a list of mistakes that we made the first time around. "And I see no reason why Joanna Lumley and David McCallum shouldn't be brought back into their roles, a the characters could have been stuck in the cafe for ten Earth years, which would explain why they look older. But if they didn't want to do it, I don't know how well the series would work with Diamond and Jet, for instance. I think people do identify with David and Joanna." So it would appear that the `Sapphire and Steel' revival is well underway. Peter thinks of it as opening a chest after ten years, although he says it's not so much of a case of it coming back as it having never been away. "I don't see any reason why the programme could never be made again. After all, they've done it with `Star Trek'..." ------------------------------------------------------------------------------ ARTICLE 2: SAPPHIRE AND STEEL by Andrew Martin In their element and fighting Time... We study the trail of these enigmatic temporal detectives. From `TV Zone' special issue 6 (August 1992) `Sapphire and Steel' was one of the most bewilderingly strange and perplexing Fantasy series ever produced for television, and as such is one of the few that really counts as a cult series. Although it was quite popular when first shown, perhaps chiefly because of its stars (David McCallum and Joanna Lumley), the series paradoxically seems to resist appeal to a mass audience. The characters of Sapphire and Steel themselves are wreathed in mystery, and we never get more than vague clues about their origins or identity. The series itself is hard to pin down. On the presentation level, although it has a supposedly explanatory voice-over after the teaser to each episode, it doesn't really tell you much, and there are never any helpful touches like story titles or even episode numbers - but then, this all adds to the mystery... The series is obviously Fantasy, but with a Science Fiction flavour, perhaps because of its harshness. Time in that sense is much more credibly dealt with, and although it is manipulated, it isn't seen as something that can be disregarded, or treated as a number nine bus. It is the great enemy, although it is never defeated, our heroes are forever battling to contain it. Elements of Reason Time in `Sapphire and Steel' is treated as a kind of magic, where old objects are held to be dangerous in some way, allowing malignant forces from Time to invade. There is as little sense in this as there is in `Doctor Who's depiction of flitting about through the aeons - in `Sapphire and Steel' Time travel is always related to the present day - attributing age to objects in a human perception (if you go along with the Big Bang theory) was created at the same time, and so at the most basic level is all the same age. Rationales that some property is imbued into materials when they are turned into objects are not offered. But then magic was never a great one for reasonable explanations. Similarly, the naming of Sapphire and Steel is done for euphonic reasons, as neither is actually a single element in itself. Sapphire is aluminium oxide in crystalline form, while Steel is manufactured from iron and carbon. Most of the other "medium atomic weights" mentioned in the title sequence, Gold, Lead, Copper, Radium and Silver are elements, while Diamond is another form of carbon, and Jet is polished lignite (a rock formed from partially decomposed vegetation, and so ultimately another type of carbon with traces of oxygen, hydrogen and magnesium). Curiously, Lead is for some strange reason replaced by Mercury in the title narration of the last story [and the third episode of the fourth story]... Television and film Science Fiction have always been marked by their inability to find their own forms. `Sapphire and Steel' uses a detective story idiom, albeit owing more to Agatha Christie for all its would-be Chandleresque overtones, and yet its Science-as-magic approach is reminiscent of Wells' spacious yet obviously partly-sincere rambling at the beginning of `The Time Machine' about the nature of Time. Sapphire and Steel are Time detectives, and yet the `crimes' they investigate are more like accidents. Each story is essentially the same: something goes wrong with Time, people disappear into it or reappear from it, meddle with it - or mysterious forces try to use it to destroy Humanity. But basically the idea is to set things to rights, to restore the status quo one way or another. Sapphire and Steel's sense of values is very human, for all their alien dispassion. They profess to lack emotion yet they understand it in a way and express it in others. It is almost as if they have forgotten how to express it rather than never having been capable of it. Love in a Cold Climate There is a definite, if understated, sexual frisson between the protagonists, which is unusual as Science Fiction on British tv tends to be very chaste and innocent. On only one occasion does Steel say `love', and even then he's being as oblique as he can. He is jealous of Sapphire's response to Silver's flirtations, although at other times Steel's attitude to her is somewhat peevish. They seem at one and the same time to be a team AND independent. In the final story, it emerges that both have been approached by the Transient Beings' superiors - they hadn't discussed the fact, yet neither feels betrayed or deceived... If one can speculate that Sapphire does feel a human-like attraction to Steel, it must be the child in him that she likes. Steel is petulant, forever grumpy, grudging in the extreme in his affections. Given that there is a perceptible relationship there - although it is perhaps excusable as part of the bonding that makes them such a good team - it never seems to interfere with their work, other than to make sure that neither of them abandons the other: but they are a team, and they need each other to do their job effectively. `Sapphire and Steel' is arguably as minimalist a series as television can be without losing sight of realism. Although the settings, costumes, etc, are naturalistic, they are done very sparsely. All the houses and buildings are very barely or shabbily furnished, their colours muted if not in shades of grey. There is no story where bright colour is an important part of the production design, other than the colours denoting the central characters, but they are hardly gaudy. The other elements who appear are in paler grey (Silver) or black (Lead), and one yearns at times for an appearance by a fiery Radium, or a radiant Diamond. The number of sets in each story is also very limited, as each set is a single building, and only one of the stories features location filming. The Powers That Be The individual characters of Steel and Sapphire are what the series is basically sold on, and although we are given certain facts about them and what they do, we are never told straight out who they are. Their names are chosen to reflect their different yet complementary characters, and yet are deceptive. Steel, hard and unyielding on the surface, has weaknesses, emotions which occasionally surface and cause at worst problems, at best amusement for Sapphire. She on the other hand comes across at first as a warm, human character, at least in comparison with Steel. Her icy blueness is her colour, however, and she outwardly takes the role of the diplomat, the negotiator, while Steel handles the `rough stuff'. In fact, Steel's physical feats are infrequent, one example being his super-human reduction in temperature in the first story. Often, when confronted by physical danger, he seems to avoid the worst of it. Sapphire's superpowers are more obvious. Her telepathy is used to discover 2information about their surroundings, and she can discern the age of objects and the fate of people. Steel has to ask her these things as his only psychic ability is telepathic communication with her - but as is shown in the fifth story, even a mere mortal can use that power. Sapphire's main party trick is `taking time back', accompanied by throbbing sound effects and her bright blue eyes. The two epitomize the typical detective technique - hot and cold. Whatever their technique, neither really objects to the other's tactics, although a number of times Steel urges Sapphire to try harder when her powers don't seem to be working. In contrast to Steel's supposed physicality, it is Sapphire who most often bears the brunt of physical attack, several times being spirited away by evil influences. In the second story she is invaded by the blackness and, later has her face replace by a hideous, distorted fleshy mass. The two arrive in each adventure at about the same time, but not always quite together, and there is a feeling that their mission briefings are not joint. It always seems a shame that we don't see any other elemental characters than Lead and Silver. Although Lead is rather `over the top' with his constant guffawing and singing, Silver is a delightful character, puckish yet irritatingly deferential. He is a specialist, a technician, and he gets himself into trouble by being too obsessed with his professional skills. The only reference to the other elements comes in the first story, when Lead remarks that Jet sends her love to Steel, and reports that Copper is having problems with the as yet unseen Silver. [References to other elements also occur in story IV]. The Surreal Thing All of the series' supporting characters contribute much of the substance of the story, rather than being objects to which the story, as a separate entity, happens to. In the first adventure the children Rob and Helen are surprisingly convincing, given the usual unsatisfactory stage-school products found when a script requires children to be involved. The second story is many people's favourite, and usually the first mentioned when reminiscing about the series. There is a practical reason why this is so, because it was the longest of all the stories, not least because the 1979 ITV strike happened after the second [third] episode, and rather than resume where they had left off, the serial was started again. The serial is anyway one of the most atmospheric and well-realized, the characters of the ghosts being pathetic as well as scary, the various visual and electronic effects masterful, but by far the best feature is Gerald James's performance as the doomed ghost-hunter, George Tully, creating a very human, bewildered, blinkered yet noble characterization. The third story's Time travellers Eldred and Rothwyn are intentionally weak characters, but the story's colour is provided by the presence of Silver, and the grisly nature of the threat Sapphire and Steel face overpowers the viewer in the end. Another favourite story is the fourth, with its Magritte-inspired faceless villain and animated umbrellas, and the depressing atmosphere of the grey-walled flats above a junk shop. Alyson Spiro's nightclub hostess Liz is one of those lost souls frequently found inhabiting '70s drama. The fifth story is about a murder rerun in a time warp, when a `present day' businessman holds a '30s style party which seems to end up in the real 1930s. It is too busy really, and although the plot is weird, it is, let's face it, too obvious. There are some nice moments of gruesomeness, but things turn out rather too well - a fault that can, in fairness, also be levelled at the first story. The final adventure is also a contender for the best ever, with elements from all the previous P J Hammond `Sapphire and Steel's - clocks, ghosts, force- fields, people out of Time, traps... For once, the storyline is actually concentrated on our two heroes, as they gradually discover they are doomed from the start. As with all the stories, there is no flash gadgetry, and the means of their nemesis turns out to be a pocket chess set, outwardly anyway. Silver makes a welcome return, although strangely his fate is not revealed. But the final image of Sapphire and Steel at a window, floating, lost in Space, is another hauntingly surrealistic touch. Admittedly, `Sapphire and Steel' cannot be said to be a cheerful show, and was at its best when downbeat, dwelling on death, failure, depression, spoiled innocence, betrayed trust... However, it produced some classic Fantasy/Horror moments, some deftly black but subtle humour, and featured two consistently strong lead performers in David McCallum and Joanna Lumley, who despite their detractors - Lumley especially - excelled here. It is sadly missed.