|PCREQ0001||Two or more Weapon combinations, with the correct values for tohit and Damage.||DAF||27/9/2001|
|PCREQ0003||Beam Combat data to DMView||me||27/9/2001|
|PCREQ0004||Beam Equipment to DMView/PCGenView||me||8/1/2002|
|PCREQ0005||Change Skill, Weapons, Spells using Tables.||me||1/1/2002|
|PCREQ0006||Import character changes back to PCGen.||Rich Ostorero||8/10/2001|
|PCREQ0008||Speed and Vision should be labeled. It took me a few minutes to realize that "Normal" meant vision.||Brass||9/10/2001||V0.5.7|
|PCREQ0011||New Pick list for Weapons selection on combat screen.||me||7/1/2002||V0.5.6|
|PCREQ0012||Leave an area at the bottom of the screen to show the skill details, like the screen for spell is now. In that area, when a skill is clicked, show all the modfiers that make up that skill, so that one can see the rank, ability modifers, etc.||William||10/10/2001||V0.5.6|
|PCREQ0013||Allow for over max hit points - temporary adjustments, other than con, which, of course, should be handled by raising con. The easiest way to do this, I think, would be to create a new field for it. The screen would need some slight re-design, though, and if any temporary point exist, damage needs to come off of those first.||William||10/10/2001||V0.5.8|
|PCREQ0014||Use SD Card for Character files.||DAF||11/10/2001|
|PCREQ0015||Use new Money system when finished.||William||16/10/2001|
|PCREQ0016||Support Linux.||Ralph A. Mack||20/10/2001|
|PCREQ0017||Id like to be able to multiply damage - in my case, for charging, with a lance, anmd with rhino hide armor. Basically, I'd like to, say,m click on damage more than once and have it show me the multiplier - that would be good enough for me.||William||6/12/2001|
|PCREQ0018||I would like to be able to change the damamge and attack modifiers on the fly - to represent power attack or other modifiers.||William||6/12/2001|
|PCREQ0019||The ability to add/subtract temporary hit points (as from a spell). Theses, of course, don't add to the hit point total, but instead are simply extra points that are reduced until you don't have them anymore because you ran out of them or the spell duration expired.||William||3/1/2002||V0.5.8|
|PCREQ0020||Decrement Critical Multiplier.||William||3/1/2002|
|PCREQ0022||Will/Ref/For saves on the combat screen.||William||3/1/2002||V0.5.6|
|PCREQ0023||A great aid would be standard conditional modifiers that could be
selected (along with short text of effects so you know what's happening). Like,
for example (okay, this is not just random - my character was blind AND
Blind: 50% miss, No dex AC bonus, +2 to be attacked, 1/2 spd and -4 dex and str skill checks.
Grappled: Can't move or cast a spell (can do verbal with concentration check), can attack with small weapons only, or attempt to break free from the opponent, no threatened area no dex AC bonuses against other opponents.
Out of those, PCGenView could probably adjust
For blind:AC ,move rate, dex and str skill checks.
For grappled:Move rate, prevent spell casting, prevent attacks with any weapon larger than "small".
|PCREQ0024||The weapon size is useful in PCGenView, but it would also be useful
to show if the weapon is light, one-handed, two- handed or too large to use.
And no, I don't know where to put that info - unless opportunity was made
smaller? Maybe make it "AoO" and create space for two letters for relative
|PCREQ0025||A dice roller would be nice. I have one one my Visor, but it takes to long to switch out of PCGenView and back in to make that worthwhile. Perhaps you could start using P4 (page 4) for generic utilties like this? Just a thought. If you do this, the ability to roll any number of any kind of die would be nice. Including multiple combinations - like 4d6 and 2d8, or something, though I'm not sure if that's really useful. Of course, with modifiers as needed (like 4d6+5 or 4 times d6+5, two different things - one is to add the bonus to the result, the other is to add the bonus to each die, and you might even need to do both)||William||4/1/2002||V0.5.6|
|PCREQ0026||When 'Jump' spell selected change the maximum distance jumpable, to real max achivable if a 20 rolled.||9/1/2002||V0.5.7|
|PCREQ0027||Paladins Prepared spells not reseting on new Days.||William||15/1/2002||V0.5.7|
|PCREQ0028||Add Half and Quarter Values to Dice Roller Page.||Lone2k||15/1/2002||V0.5.7|
|PCREQ0029||Make Tone when 1 or 20 are rolled to Hit.||Brad Stiles||24/1/2002||V0.5.8|
|PCREQ0030||Changing Stats, does not update the Skill Breakdown Info||Pete Blake||21/3/2002||V0.5.9|
|PCREQ0031||Changing Stats does not update the Spell DC, for spellcasters.||Pete Blake||21/3/2002|
|PCREQ0032||Add Ability to Cusomise the Page Order||DAF|
|DMREQ0001||A *simple* combat tracker. It should allow me to import a party sheet (or other template) from PCGen, or choose from the PCs loaded on the Palm. Rolling or entering initiative for each PC/NPC, then sorting. Keep track of whose turn it is, with a method to move somebody in the order, due to delay or ready. Track the duration of spell or other effects.||Brass||8/10/2001|
|DMREQ0002||Beam Equipment to DMView/PCGenView||me||7/1/2002|
|DMREQ0003||Use PCGen export, since PCGen also has the ability to export parties||Brad||13/12/201|