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Javaders

Release 0.6

v0.6.2 (2nd June 2000) - Archive Version

  • New custom difficulty level. Set your own difficulty level from extremely easy, to extremely hard.
  • Change in design to reduce problems with image loading on browser page refresh.
  • Promoted aliens now fire super weapons at EOL once large invader destroyed.
  • Introduced “Click window to continue” once Javaders loaded. This enables keyboard players to start game without need to cancel mouse-based game.
  • Reduction in memory footprint, should assist running on lower spec PCs.
  • General tidy up of some code. This should help speed on slower processors.
  • Removal of dead methods and classes resulting in smaller JAR file, so should be slightly quicker to load.

v0.6.1

  • Internal test release.

v0.6 (18th February 2000)

  • Added - Difficulty levels. Beginner, Intermediate and Advanced.
  • Added - Bonus Reserve. Can now store multiple catches of continuous fire and double, triple and super weapons.
  • Added - New alien that, when promoted, can fire directly at you. These have been added to both normal levels (missed bonus life) and EOLs (already promoted!!)
  • Added - Normal sprites can now fired back (missed bonus bomb.)
  • EOL large invader now fires with greater frequency.
  • EOL now uses different sprite when firing (same as super weapon.)
  • Reduced circling invaders at EOL from 15 to 12.
  • General tidy up of some code. This should help speed on slower processors.
  • Reduced scores for aliens on later levels.
  • Increased bonus for hitting mother dragon.